feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -5,6 +5,10 @@
</brief_description>
<description>
A multiline text editor. It also has limited facilities for editing code, such as syntax highlighting support. For more advanced facilities for editing code, see [CodeEdit].
While entering text, it is possible to insert special characters using Unicode, OEM or Windows alt codes:
- To enter Unicode codepoints, hold [kbd]Alt[/kbd] and type the codepoint on the numpad. For example, to enter the character [code]á[/code] (U+00E1), hold [kbd]Alt[/kbd] and type [kbd]+E1[/kbd] on the numpad (the leading zeroes can be omitted).
- To enter OEM codepoints, hold [kbd]Alt[/kbd] and type the code on the numpad. For example, to enter the character [code]á[/code] (OEM 160), hold [kbd]Alt[/kbd] and type [code]160[/code] on the numpad.
- To enter Windows codepoints, hold [kbd]Alt[/kbd] and type the code on the numpad. For example, to enter the character [code]á[/code] (Windows 0225), hold [kbd]Alt[/kbd] and type [kbd]0[/kbd], [kbd]2[/kbd], [kbd]2[/kbd], [kbd]5[/kbd] on the numpad. The leading zero here must [b]not[/b] be omitted, as this is how Windows codepoints are distinguished from OEM codepoints.
[b]Note:[/b] Most viewport, caret, and edit methods contain a [code]caret_index[/code] argument for [member caret_multiple] support. The argument should be one of the following: [code]-1[/code] for all carets, [code]0[/code] for the main caret, or greater than [code]0[/code] for secondary carets in the order they were created.
[b]Note:[/b] When holding down [kbd]Alt[/kbd], the vertical scroll wheel will scroll 5 times as fast as it would normally do. This also works in the Godot script editor.
</description>
@ -1380,6 +1384,9 @@
The syntax highlighter to use.
[b]Note:[/b] A [SyntaxHighlighter] instance should not be used across multiple [TextEdit] nodes.
</member>
<member name="tab_input_mode" type="bool" setter="set_tab_input_mode" getter="get_tab_input_mode" default="true">
If [code]true[/code], [member ProjectSettings.input/ui_text_indent] input [code]Tab[/code] character, otherwise it moves keyboard focus to the next [Control] in the scene.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
String value of the [TextEdit].
</member>