feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -67,7 +67,7 @@
If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind.
</member>
<member name="fixed_size" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
If [code]true[/code], the label is rendered at the same size regardless of distance.
If [code]true[/code], the texture is rendered at the same size regardless of distance. The texture's size on screen is the same as if the camera was [code]1.0[/code] units away from the texture's origin, regardless of the actual distance from the camera. The [Camera3D]'s field of view (or [member Camera3D.size] when in orthogonal/frustum mode) still affects the size the sprite is drawn at.
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.