feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -19,7 +19,7 @@
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<return type="bool" />
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<param index="0" name="index" type="int" />
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<description>
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Returns [code]true[/code] if the all child [SpringBoneCollision3D]s are contained in the collision list at [param index] in the settings.
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Returns [code]true[/code] if all child [SpringBoneCollision3D]s are contained in the collision list at [param index] in the settings.
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</description>
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</method>
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<method name="clear_collisions">
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@ -378,8 +378,8 @@
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<param index="0" name="index" type="int" />
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<param index="1" name="enabled" type="bool" />
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<description>
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If sets [param enabled] to [code]true[/code], the all child [SpringBoneCollision3D]s are collided and [method set_exclude_collision_path] is enabled as an exclusion list at [param index] in the settings.
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If sets [param enabled] to [code]false[/code], you need to manually register all valid collisions with [method set_collision_path].
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If [param enabled] is [code]true[/code], all child [SpringBoneCollision3D]s are colliding and [method set_exclude_collision_path] is enabled as an exclusion list at [param index] in the settings.
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If [param enabled] is [code]false[/code], you need to manually register all valid collisions with [method set_collision_path].
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</description>
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</method>
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<method name="set_end_bone">
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@ -594,6 +594,10 @@
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</method>
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</methods>
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<members>
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<member name="external_force" type="Vector3" setter="set_external_force" getter="get_external_force" default="Vector3(0, 0, 0)">
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The constant force that always affected bones. It is equal to the result when the parent [Skeleton3D] moves at this speed in the opposite direction.
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This is useful for effects such as wind and anti-gravity.
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</member>
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<member name="setting_count" type="int" setter="set_setting_count" getter="get_setting_count" default="0">
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The number of settings.
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</member>
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