feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -19,7 +19,7 @@
<return type="bool" />
<param index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the all child [SpringBoneCollision3D]s are contained in the collision list at [param index] in the settings.
Returns [code]true[/code] if all child [SpringBoneCollision3D]s are contained in the collision list at [param index] in the settings.
</description>
</method>
<method name="clear_collisions">
@ -378,8 +378,8 @@
<param index="0" name="index" type="int" />
<param index="1" name="enabled" type="bool" />
<description>
If sets [param enabled] to [code]true[/code], the all child [SpringBoneCollision3D]s are collided and [method set_exclude_collision_path] is enabled as an exclusion list at [param index] in the settings.
If sets [param enabled] to [code]false[/code], you need to manually register all valid collisions with [method set_collision_path].
If [param enabled] is [code]true[/code], all child [SpringBoneCollision3D]s are colliding and [method set_exclude_collision_path] is enabled as an exclusion list at [param index] in the settings.
If [param enabled] is [code]false[/code], you need to manually register all valid collisions with [method set_collision_path].
</description>
</method>
<method name="set_end_bone">
@ -594,6 +594,10 @@
</method>
</methods>
<members>
<member name="external_force" type="Vector3" setter="set_external_force" getter="get_external_force" default="Vector3(0, 0, 0)">
The constant force that always affected bones. It is equal to the result when the parent [Skeleton3D] moves at this speed in the opposite direction.
This is useful for effects such as wind and anti-gravity.
</member>
<member name="setting_count" type="int" setter="set_setting_count" getter="get_setting_count" default="0">
The number of settings.
</member>