feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -10,6 +10,12 @@
<tutorials>
</tutorials>
<methods>
<method name="get_base_scene_state" qualifiers="const">
<return type="SceneState" />
<description>
Returns the [SceneState] of the scene that this scene inherits from, or [code]null[/code] if it doesn't inherit from any scene.
</description>
</method>
<method name="get_connection_binds" qualifiers="const">
<return type="Array" />
<param index="0" name="idx" type="int" />
@ -155,6 +161,12 @@
Returns the type of the node at [param idx].
</description>
</method>
<method name="get_path" qualifiers="const">
<return type="String" />
<description>
Returns the resource path to the represented [PackedScene].
</description>
</method>
<method name="is_node_instance_placeholder" qualifiers="const">
<return type="bool" />
<param index="0" name="idx" type="int" />