feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -51,6 +51,9 @@
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<member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="TextServer.AutowrapMode" default="0">
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If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see [enum TextServer.AutowrapMode].
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</member>
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<member name="autowrap_trim_flags" type="int" setter="set_autowrap_trim_flags" getter="get_autowrap_trim_flags" enum="TextServer.LineBreakFlag" is_bitfield="true" default="192">
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Autowrap space trimming flags. See [constant TextServer.BREAK_TRIM_START_EDGE_SPACES] and [constant TextServer.BREAK_TRIM_END_EDGE_SPACES] for more info.
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</member>
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<member name="billboard" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0">
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The billboard mode to use for the label. See [enum BaseMaterial3D.BillboardMode] for possible values.
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</member>
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@ -59,7 +62,7 @@
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If [code]true[/code], text can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind.
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</member>
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<member name="fixed_size" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
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If [code]true[/code], the label is rendered at the same size regardless of distance.
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If [code]true[/code], the label is rendered at the same size regardless of distance. The label's size on screen is the same as if the camera was [code]1.0[/code] units away from the label's origin, regardless of the actual distance from the camera. The [Camera3D]'s field of view (or [member Camera3D.size] when in orthogonal/frustum mode) still affects the size the label is drawn at.
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</member>
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<member name="font" type="Font" setter="set_font" getter="get_font">
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Font configuration used to display text.
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