feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -101,7 +101,7 @@
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<return type="float" />
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<description>
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Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
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[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied.
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[b]Note:[/b] This value is set via the [member EditorSettings.interface/editor/display_scale] and [member EditorSettings.interface/editor/custom_display_scale] settings. The editor must be restarted for changes to be properly applied.
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</description>
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</method>
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<method name="get_editor_settings" qualifiers="const">
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@ -156,10 +156,16 @@
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[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
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</description>
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</method>
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<method name="get_open_scene_roots" qualifiers="const">
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<return type="Node[]" />
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<description>
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Returns an array with references to the root nodes of the currently opened scenes.
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</description>
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</method>
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<method name="get_open_scenes" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns an [Array] with the file paths of the currently opened scenes.
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Returns an array with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_playing_scene" qualifiers="const">
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@ -438,7 +444,7 @@
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<return type="void" />
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<param index="0" name="name" type="String" />
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<description>
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Sets the editor's current main screen to the one specified in [param name]. [param name] must match the title of the tab in question exactly (e.g. [code]2D[/code], [code]3D[/code], [code skip-lint]Script[/code], or [code]AssetLib[/code] for default tabs).
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Sets the editor's current main screen to the one specified in [param name]. [param name] must match the title of the tab in question exactly (e.g. [code]2D[/code], [code]3D[/code], [code skip-lint]Script[/code], [code]Game[/code], or [code]AssetLib[/code] for default tabs).
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</description>
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</method>
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<method name="set_plugin_enabled">
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