feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -101,7 +101,7 @@
<return type="float" />
<description>
Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied.
[b]Note:[/b] This value is set via the [member EditorSettings.interface/editor/display_scale] and [member EditorSettings.interface/editor/custom_display_scale] settings. The editor must be restarted for changes to be properly applied.
</description>
</method>
<method name="get_editor_settings" qualifiers="const">
@ -156,10 +156,16 @@
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_open_scene_roots" qualifiers="const">
<return type="Node[]" />
<description>
Returns an array with references to the root nodes of the currently opened scenes.
</description>
</method>
<method name="get_open_scenes" qualifiers="const">
<return type="PackedStringArray" />
<description>
Returns an [Array] with the file paths of the currently opened scenes.
Returns an array with the file paths of the currently opened scenes.
</description>
</method>
<method name="get_playing_scene" qualifiers="const">
@ -438,7 +444,7 @@
<return type="void" />
<param index="0" name="name" type="String" />
<description>
Sets the editor's current main screen to the one specified in [param name]. [param name] must match the title of the tab in question exactly (e.g. [code]2D[/code], [code]3D[/code], [code skip-lint]Script[/code], or [code]AssetLib[/code] for default tabs).
Sets the editor's current main screen to the one specified in [param name]. [param name] must match the title of the tab in question exactly (e.g. [code]2D[/code], [code]3D[/code], [code skip-lint]Script[/code], [code]Game[/code], or [code]AssetLib[/code] for default tabs).
</description>
</method>
<method name="set_plugin_enabled">