feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -157,7 +157,7 @@
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If [code]false[/code], the body will slide on floor's slopes when [member velocity] applies a downward force.
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</member>
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<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="6">
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Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
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Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. Must be greater than zero.
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</member>
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<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0">
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Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
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@ -187,7 +187,7 @@
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Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
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</member>
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<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
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Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
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Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
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</member>
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</members>
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<constants>
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