feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VECTOR4I_H
#define VECTOR4I_H
#pragma once
#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
@ -48,6 +47,7 @@ struct [[nodiscard]] Vector4i {
};
union {
// NOLINTBEGIN(modernize-use-default-member-init)
struct {
int32_t x;
int32_t y;
@ -56,6 +56,7 @@ struct [[nodiscard]] Vector4i {
};
int32_t coord[4] = { 0 };
// NOLINTEND(modernize-use-default-member-init)
};
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
@ -104,44 +105,41 @@ struct [[nodiscard]] Vector4i {
/* Operators */
_FORCE_INLINE_ Vector4i &operator+=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator+(const Vector4i &p_v) const;
_FORCE_INLINE_ Vector4i &operator-=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator-(const Vector4i &p_v) const;
_FORCE_INLINE_ Vector4i &operator*=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator*(const Vector4i &p_v) const;
_FORCE_INLINE_ Vector4i &operator/=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator/(const Vector4i &p_v) const;
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
constexpr Vector4i &operator+=(const Vector4i &p_v);
constexpr Vector4i operator+(const Vector4i &p_v) const;
constexpr Vector4i &operator-=(const Vector4i &p_v);
constexpr Vector4i operator-(const Vector4i &p_v) const;
constexpr Vector4i &operator*=(const Vector4i &p_v);
constexpr Vector4i operator*(const Vector4i &p_v) const;
constexpr Vector4i &operator/=(const Vector4i &p_v);
constexpr Vector4i operator/(const Vector4i &p_v) const;
constexpr Vector4i &operator%=(const Vector4i &p_v);
constexpr Vector4i operator%(const Vector4i &p_v) const;
_FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
constexpr Vector4i &operator*=(int32_t p_scalar);
constexpr Vector4i operator*(int32_t p_scalar) const;
constexpr Vector4i &operator/=(int32_t p_scalar);
constexpr Vector4i operator/(int32_t p_scalar) const;
constexpr Vector4i &operator%=(int32_t p_scalar);
constexpr Vector4i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i operator-() const;
constexpr Vector4i operator-() const;
_FORCE_INLINE_ bool operator==(const Vector4i &p_v) const;
_FORCE_INLINE_ bool operator!=(const Vector4i &p_v) const;
_FORCE_INLINE_ bool operator<(const Vector4i &p_v) const;
_FORCE_INLINE_ bool operator<=(const Vector4i &p_v) const;
_FORCE_INLINE_ bool operator>(const Vector4i &p_v) const;
_FORCE_INLINE_ bool operator>=(const Vector4i &p_v) const;
constexpr bool operator==(const Vector4i &p_v) const;
constexpr bool operator!=(const Vector4i &p_v) const;
constexpr bool operator<(const Vector4i &p_v) const;
constexpr bool operator<=(const Vector4i &p_v) const;
constexpr bool operator>(const Vector4i &p_v) const;
constexpr bool operator>=(const Vector4i &p_v) const;
operator String() const;
operator Vector4() const;
_FORCE_INLINE_ Vector4i() {}
constexpr Vector4i() :
x(0), y(0), z(0), w(0) {}
Vector4i(const Vector4 &p_vec4);
_FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
x = p_x;
y = p_y;
z = p_z;
w = p_w;
}
constexpr Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) :
x(p_x), y(p_y), z(p_z), w(p_w) {}
};
int64_t Vector4i::length_squared() const {
@ -170,7 +168,7 @@ Vector4i Vector4i::sign() const {
/* Operators */
Vector4i &Vector4i::operator+=(const Vector4i &p_v) {
constexpr Vector4i &Vector4i::operator+=(const Vector4i &p_v) {
x += p_v.x;
y += p_v.y;
z += p_v.z;
@ -178,11 +176,11 @@ Vector4i &Vector4i::operator+=(const Vector4i &p_v) {
return *this;
}
Vector4i Vector4i::operator+(const Vector4i &p_v) const {
constexpr Vector4i Vector4i::operator+(const Vector4i &p_v) const {
return Vector4i(x + p_v.x, y + p_v.y, z + p_v.z, w + p_v.w);
}
Vector4i &Vector4i::operator-=(const Vector4i &p_v) {
constexpr Vector4i &Vector4i::operator-=(const Vector4i &p_v) {
x -= p_v.x;
y -= p_v.y;
z -= p_v.z;
@ -190,11 +188,11 @@ Vector4i &Vector4i::operator-=(const Vector4i &p_v) {
return *this;
}
Vector4i Vector4i::operator-(const Vector4i &p_v) const {
constexpr Vector4i Vector4i::operator-(const Vector4i &p_v) const {
return Vector4i(x - p_v.x, y - p_v.y, z - p_v.z, w - p_v.w);
}
Vector4i &Vector4i::operator*=(const Vector4i &p_v) {
constexpr Vector4i &Vector4i::operator*=(const Vector4i &p_v) {
x *= p_v.x;
y *= p_v.y;
z *= p_v.z;
@ -202,11 +200,11 @@ Vector4i &Vector4i::operator*=(const Vector4i &p_v) {
return *this;
}
Vector4i Vector4i::operator*(const Vector4i &p_v) const {
constexpr Vector4i Vector4i::operator*(const Vector4i &p_v) const {
return Vector4i(x * p_v.x, y * p_v.y, z * p_v.z, w * p_v.w);
}
Vector4i &Vector4i::operator/=(const Vector4i &p_v) {
constexpr Vector4i &Vector4i::operator/=(const Vector4i &p_v) {
x /= p_v.x;
y /= p_v.y;
z /= p_v.z;
@ -214,11 +212,11 @@ Vector4i &Vector4i::operator/=(const Vector4i &p_v) {
return *this;
}
Vector4i Vector4i::operator/(const Vector4i &p_v) const {
constexpr Vector4i Vector4i::operator/(const Vector4i &p_v) const {
return Vector4i(x / p_v.x, y / p_v.y, z / p_v.z, w / p_v.w);
}
Vector4i &Vector4i::operator%=(const Vector4i &p_v) {
constexpr Vector4i &Vector4i::operator%=(const Vector4i &p_v) {
x %= p_v.x;
y %= p_v.y;
z %= p_v.z;
@ -226,11 +224,11 @@ Vector4i &Vector4i::operator%=(const Vector4i &p_v) {
return *this;
}
Vector4i Vector4i::operator%(const Vector4i &p_v) const {
constexpr Vector4i Vector4i::operator%(const Vector4i &p_v) const {
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
}
Vector4i &Vector4i::operator*=(int32_t p_scalar) {
constexpr Vector4i &Vector4i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@ -238,29 +236,29 @@ Vector4i &Vector4i::operator*=(int32_t p_scalar) {
return *this;
}
Vector4i Vector4i::operator*(int32_t p_scalar) const {
constexpr Vector4i Vector4i::operator*(int32_t p_scalar) const {
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
constexpr Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
constexpr Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
constexpr Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
constexpr Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
Vector4i &Vector4i::operator/=(int32_t p_scalar) {
constexpr Vector4i &Vector4i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@ -268,11 +266,11 @@ Vector4i &Vector4i::operator/=(int32_t p_scalar) {
return *this;
}
Vector4i Vector4i::operator/(int32_t p_scalar) const {
constexpr Vector4i Vector4i::operator/(int32_t p_scalar) const {
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
}
Vector4i &Vector4i::operator%=(int32_t p_scalar) {
constexpr Vector4i &Vector4i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
@ -280,23 +278,23 @@ Vector4i &Vector4i::operator%=(int32_t p_scalar) {
return *this;
}
Vector4i Vector4i::operator%(int32_t p_scalar) const {
constexpr Vector4i Vector4i::operator%(int32_t p_scalar) const {
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
}
Vector4i Vector4i::operator-() const {
constexpr Vector4i Vector4i::operator-() const {
return Vector4i(-x, -y, -z, -w);
}
bool Vector4i::operator==(const Vector4i &p_v) const {
constexpr bool Vector4i::operator==(const Vector4i &p_v) const {
return (x == p_v.x && y == p_v.y && z == p_v.z && w == p_v.w);
}
bool Vector4i::operator!=(const Vector4i &p_v) const {
constexpr bool Vector4i::operator!=(const Vector4i &p_v) const {
return (x != p_v.x || y != p_v.y || z != p_v.z || w != p_v.w);
}
bool Vector4i::operator<(const Vector4i &p_v) const {
constexpr bool Vector4i::operator<(const Vector4i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
if (z == p_v.z) {
@ -312,7 +310,7 @@ bool Vector4i::operator<(const Vector4i &p_v) const {
}
}
bool Vector4i::operator>(const Vector4i &p_v) const {
constexpr bool Vector4i::operator>(const Vector4i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
if (z == p_v.z) {
@ -328,7 +326,7 @@ bool Vector4i::operator>(const Vector4i &p_v) const {
}
}
bool Vector4i::operator<=(const Vector4i &p_v) const {
constexpr bool Vector4i::operator<=(const Vector4i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
if (z == p_v.z) {
@ -344,7 +342,7 @@ bool Vector4i::operator<=(const Vector4i &p_v) const {
}
}
bool Vector4i::operator>=(const Vector4i &p_v) const {
constexpr bool Vector4i::operator>=(const Vector4i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
if (z == p_v.z) {
@ -364,4 +362,5 @@ void Vector4i::zero() {
x = y = z = w = 0;
}
#endif // VECTOR4I_H
template <>
struct is_zero_constructible<Vector4i> : std::true_type {};