feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VECTOR3I_H
#define VECTOR3I_H
#pragma once
#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
@ -47,6 +46,7 @@ struct [[nodiscard]] Vector3i {
};
union {
// NOLINTBEGIN(modernize-use-default-member-init)
struct {
int32_t x;
int32_t y;
@ -54,6 +54,7 @@ struct [[nodiscard]] Vector3i {
};
int32_t coord[3] = { 0 };
// NOLINTEND(modernize-use-default-member-init)
};
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
@ -102,42 +103,40 @@ struct [[nodiscard]] Vector3i {
/* Operators */
_FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator+(const Vector3i &p_v) const;
_FORCE_INLINE_ Vector3i &operator-=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator-(const Vector3i &p_v) const;
_FORCE_INLINE_ Vector3i &operator*=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator*(const Vector3i &p_v) const;
_FORCE_INLINE_ Vector3i &operator/=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator/(const Vector3i &p_v) const;
_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
constexpr Vector3i &operator+=(const Vector3i &p_v);
constexpr Vector3i operator+(const Vector3i &p_v) const;
constexpr Vector3i &operator-=(const Vector3i &p_v);
constexpr Vector3i operator-(const Vector3i &p_v) const;
constexpr Vector3i &operator*=(const Vector3i &p_v);
constexpr Vector3i operator*(const Vector3i &p_v) const;
constexpr Vector3i &operator/=(const Vector3i &p_v);
constexpr Vector3i operator/(const Vector3i &p_v) const;
constexpr Vector3i &operator%=(const Vector3i &p_v);
constexpr Vector3i operator%(const Vector3i &p_v) const;
_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
constexpr Vector3i &operator*=(int32_t p_scalar);
constexpr Vector3i operator*(int32_t p_scalar) const;
constexpr Vector3i &operator/=(int32_t p_scalar);
constexpr Vector3i operator/(int32_t p_scalar) const;
constexpr Vector3i &operator%=(int32_t p_scalar);
constexpr Vector3i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i operator-() const;
constexpr Vector3i operator-() const;
_FORCE_INLINE_ bool operator==(const Vector3i &p_v) const;
_FORCE_INLINE_ bool operator!=(const Vector3i &p_v) const;
_FORCE_INLINE_ bool operator<(const Vector3i &p_v) const;
_FORCE_INLINE_ bool operator<=(const Vector3i &p_v) const;
_FORCE_INLINE_ bool operator>(const Vector3i &p_v) const;
_FORCE_INLINE_ bool operator>=(const Vector3i &p_v) const;
constexpr bool operator==(const Vector3i &p_v) const;
constexpr bool operator!=(const Vector3i &p_v) const;
constexpr bool operator<(const Vector3i &p_v) const;
constexpr bool operator<=(const Vector3i &p_v) const;
constexpr bool operator>(const Vector3i &p_v) const;
constexpr bool operator>=(const Vector3i &p_v) const;
operator String() const;
operator Vector3() const;
_FORCE_INLINE_ Vector3i() {}
_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
x = p_x;
y = p_y;
z = p_z;
}
constexpr Vector3i() :
x(0), y(0), z(0) {}
constexpr Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) :
x(p_x), y(p_y), z(p_z) {}
};
int64_t Vector3i::length_squared() const {
@ -166,125 +165,125 @@ int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
/* Operators */
Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
constexpr Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
x += p_v.x;
y += p_v.y;
z += p_v.z;
return *this;
}
Vector3i Vector3i::operator+(const Vector3i &p_v) const {
constexpr Vector3i Vector3i::operator+(const Vector3i &p_v) const {
return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z);
}
Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
constexpr Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
x -= p_v.x;
y -= p_v.y;
z -= p_v.z;
return *this;
}
Vector3i Vector3i::operator-(const Vector3i &p_v) const {
constexpr Vector3i Vector3i::operator-(const Vector3i &p_v) const {
return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z);
}
Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
constexpr Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
x *= p_v.x;
y *= p_v.y;
z *= p_v.z;
return *this;
}
Vector3i Vector3i::operator*(const Vector3i &p_v) const {
constexpr Vector3i Vector3i::operator*(const Vector3i &p_v) const {
return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z);
}
Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
constexpr Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
x /= p_v.x;
y /= p_v.y;
z /= p_v.z;
return *this;
}
Vector3i Vector3i::operator/(const Vector3i &p_v) const {
constexpr Vector3i Vector3i::operator/(const Vector3i &p_v) const {
return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z);
}
Vector3i &Vector3i::operator%=(const Vector3i &p_v) {
constexpr Vector3i &Vector3i::operator%=(const Vector3i &p_v) {
x %= p_v.x;
y %= p_v.y;
z %= p_v.z;
return *this;
}
Vector3i Vector3i::operator%(const Vector3i &p_v) const {
constexpr Vector3i Vector3i::operator%(const Vector3i &p_v) const {
return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
}
Vector3i &Vector3i::operator*=(int32_t p_scalar) {
constexpr Vector3i &Vector3i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
return *this;
}
Vector3i Vector3i::operator*(int32_t p_scalar) const {
constexpr Vector3i Vector3i::operator*(int32_t p_scalar) const {
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
constexpr Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
constexpr Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
constexpr Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
constexpr Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
Vector3i &Vector3i::operator/=(int32_t p_scalar) {
constexpr Vector3i &Vector3i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
return *this;
}
Vector3i Vector3i::operator/(int32_t p_scalar) const {
constexpr Vector3i Vector3i::operator/(int32_t p_scalar) const {
return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
}
Vector3i &Vector3i::operator%=(int32_t p_scalar) {
constexpr Vector3i &Vector3i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
return *this;
}
Vector3i Vector3i::operator%(int32_t p_scalar) const {
constexpr Vector3i Vector3i::operator%(int32_t p_scalar) const {
return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
}
Vector3i Vector3i::operator-() const {
constexpr Vector3i Vector3i::operator-() const {
return Vector3i(-x, -y, -z);
}
bool Vector3i::operator==(const Vector3i &p_v) const {
constexpr bool Vector3i::operator==(const Vector3i &p_v) const {
return (x == p_v.x && y == p_v.y && z == p_v.z);
}
bool Vector3i::operator!=(const Vector3i &p_v) const {
constexpr bool Vector3i::operator!=(const Vector3i &p_v) const {
return (x != p_v.x || y != p_v.y || z != p_v.z);
}
bool Vector3i::operator<(const Vector3i &p_v) const {
constexpr bool Vector3i::operator<(const Vector3i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z < p_v.z;
@ -296,7 +295,7 @@ bool Vector3i::operator<(const Vector3i &p_v) const {
}
}
bool Vector3i::operator>(const Vector3i &p_v) const {
constexpr bool Vector3i::operator>(const Vector3i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z > p_v.z;
@ -308,7 +307,7 @@ bool Vector3i::operator>(const Vector3i &p_v) const {
}
}
bool Vector3i::operator<=(const Vector3i &p_v) const {
constexpr bool Vector3i::operator<=(const Vector3i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z <= p_v.z;
@ -320,7 +319,7 @@ bool Vector3i::operator<=(const Vector3i &p_v) const {
}
}
bool Vector3i::operator>=(const Vector3i &p_v) const {
constexpr bool Vector3i::operator>=(const Vector3i &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z >= p_v.z;
@ -336,4 +335,5 @@ void Vector3i::zero() {
x = y = z = 0;
}
#endif // VECTOR3I_H
template <>
struct is_zero_constructible<Vector3i> : std::true_type {};