feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VECTOR3I_H
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#define VECTOR3I_H
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#pragma once
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#include "core/error/error_macros.h"
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#include "core/math/math_funcs.h"
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@ -47,6 +46,7 @@ struct [[nodiscard]] Vector3i {
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};
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union {
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// NOLINTBEGIN(modernize-use-default-member-init)
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struct {
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int32_t x;
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int32_t y;
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@ -54,6 +54,7 @@ struct [[nodiscard]] Vector3i {
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};
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int32_t coord[3] = { 0 };
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// NOLINTEND(modernize-use-default-member-init)
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};
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_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
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@ -102,42 +103,40 @@ struct [[nodiscard]] Vector3i {
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/* Operators */
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_FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v);
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_FORCE_INLINE_ Vector3i operator+(const Vector3i &p_v) const;
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_FORCE_INLINE_ Vector3i &operator-=(const Vector3i &p_v);
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_FORCE_INLINE_ Vector3i operator-(const Vector3i &p_v) const;
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_FORCE_INLINE_ Vector3i &operator*=(const Vector3i &p_v);
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_FORCE_INLINE_ Vector3i operator*(const Vector3i &p_v) const;
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_FORCE_INLINE_ Vector3i &operator/=(const Vector3i &p_v);
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_FORCE_INLINE_ Vector3i operator/(const Vector3i &p_v) const;
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_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
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_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
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constexpr Vector3i &operator+=(const Vector3i &p_v);
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constexpr Vector3i operator+(const Vector3i &p_v) const;
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constexpr Vector3i &operator-=(const Vector3i &p_v);
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constexpr Vector3i operator-(const Vector3i &p_v) const;
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constexpr Vector3i &operator*=(const Vector3i &p_v);
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constexpr Vector3i operator*(const Vector3i &p_v) const;
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constexpr Vector3i &operator/=(const Vector3i &p_v);
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constexpr Vector3i operator/(const Vector3i &p_v) const;
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constexpr Vector3i &operator%=(const Vector3i &p_v);
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constexpr Vector3i operator%(const Vector3i &p_v) const;
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_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
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_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
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_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
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_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
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_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
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_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
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constexpr Vector3i &operator*=(int32_t p_scalar);
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constexpr Vector3i operator*(int32_t p_scalar) const;
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constexpr Vector3i &operator/=(int32_t p_scalar);
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constexpr Vector3i operator/(int32_t p_scalar) const;
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constexpr Vector3i &operator%=(int32_t p_scalar);
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constexpr Vector3i operator%(int32_t p_scalar) const;
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_FORCE_INLINE_ Vector3i operator-() const;
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constexpr Vector3i operator-() const;
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_FORCE_INLINE_ bool operator==(const Vector3i &p_v) const;
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_FORCE_INLINE_ bool operator!=(const Vector3i &p_v) const;
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_FORCE_INLINE_ bool operator<(const Vector3i &p_v) const;
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_FORCE_INLINE_ bool operator<=(const Vector3i &p_v) const;
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_FORCE_INLINE_ bool operator>(const Vector3i &p_v) const;
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_FORCE_INLINE_ bool operator>=(const Vector3i &p_v) const;
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constexpr bool operator==(const Vector3i &p_v) const;
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constexpr bool operator!=(const Vector3i &p_v) const;
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constexpr bool operator<(const Vector3i &p_v) const;
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constexpr bool operator<=(const Vector3i &p_v) const;
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constexpr bool operator>(const Vector3i &p_v) const;
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constexpr bool operator>=(const Vector3i &p_v) const;
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operator String() const;
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operator Vector3() const;
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_FORCE_INLINE_ Vector3i() {}
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_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
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x = p_x;
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y = p_y;
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z = p_z;
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}
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constexpr Vector3i() :
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x(0), y(0), z(0) {}
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constexpr Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) :
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x(p_x), y(p_y), z(p_z) {}
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};
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int64_t Vector3i::length_squared() const {
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@ -166,125 +165,125 @@ int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
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/* Operators */
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Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
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constexpr Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
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x += p_v.x;
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y += p_v.y;
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z += p_v.z;
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return *this;
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}
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Vector3i Vector3i::operator+(const Vector3i &p_v) const {
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constexpr Vector3i Vector3i::operator+(const Vector3i &p_v) const {
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return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z);
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}
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Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
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constexpr Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
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x -= p_v.x;
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y -= p_v.y;
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z -= p_v.z;
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return *this;
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}
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Vector3i Vector3i::operator-(const Vector3i &p_v) const {
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constexpr Vector3i Vector3i::operator-(const Vector3i &p_v) const {
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return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z);
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}
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Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
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constexpr Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
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x *= p_v.x;
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y *= p_v.y;
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z *= p_v.z;
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return *this;
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}
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Vector3i Vector3i::operator*(const Vector3i &p_v) const {
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constexpr Vector3i Vector3i::operator*(const Vector3i &p_v) const {
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return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z);
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}
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Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
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constexpr Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
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x /= p_v.x;
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y /= p_v.y;
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z /= p_v.z;
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return *this;
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}
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Vector3i Vector3i::operator/(const Vector3i &p_v) const {
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constexpr Vector3i Vector3i::operator/(const Vector3i &p_v) const {
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return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z);
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}
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Vector3i &Vector3i::operator%=(const Vector3i &p_v) {
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constexpr Vector3i &Vector3i::operator%=(const Vector3i &p_v) {
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x %= p_v.x;
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y %= p_v.y;
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z %= p_v.z;
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return *this;
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}
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Vector3i Vector3i::operator%(const Vector3i &p_v) const {
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constexpr Vector3i Vector3i::operator%(const Vector3i &p_v) const {
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return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
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}
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Vector3i &Vector3i::operator*=(int32_t p_scalar) {
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constexpr Vector3i &Vector3i::operator*=(int32_t p_scalar) {
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x *= p_scalar;
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y *= p_scalar;
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z *= p_scalar;
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return *this;
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}
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Vector3i Vector3i::operator*(int32_t p_scalar) const {
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constexpr Vector3i Vector3i::operator*(int32_t p_scalar) const {
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return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
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}
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// Multiplication operators required to workaround issues with LLVM using implicit conversion.
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_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
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constexpr Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
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constexpr Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
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constexpr Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
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return p_vector * p_scalar;
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}
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_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
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constexpr Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
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return p_vector * p_scalar;
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}
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Vector3i &Vector3i::operator/=(int32_t p_scalar) {
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constexpr Vector3i &Vector3i::operator/=(int32_t p_scalar) {
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x /= p_scalar;
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y /= p_scalar;
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z /= p_scalar;
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return *this;
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}
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Vector3i Vector3i::operator/(int32_t p_scalar) const {
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constexpr Vector3i Vector3i::operator/(int32_t p_scalar) const {
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return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
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}
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Vector3i &Vector3i::operator%=(int32_t p_scalar) {
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constexpr Vector3i &Vector3i::operator%=(int32_t p_scalar) {
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x %= p_scalar;
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y %= p_scalar;
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z %= p_scalar;
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return *this;
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}
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Vector3i Vector3i::operator%(int32_t p_scalar) const {
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constexpr Vector3i Vector3i::operator%(int32_t p_scalar) const {
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return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
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}
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Vector3i Vector3i::operator-() const {
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constexpr Vector3i Vector3i::operator-() const {
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return Vector3i(-x, -y, -z);
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}
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bool Vector3i::operator==(const Vector3i &p_v) const {
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constexpr bool Vector3i::operator==(const Vector3i &p_v) const {
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return (x == p_v.x && y == p_v.y && z == p_v.z);
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}
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bool Vector3i::operator!=(const Vector3i &p_v) const {
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constexpr bool Vector3i::operator!=(const Vector3i &p_v) const {
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return (x != p_v.x || y != p_v.y || z != p_v.z);
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}
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bool Vector3i::operator<(const Vector3i &p_v) const {
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constexpr bool Vector3i::operator<(const Vector3i &p_v) const {
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if (x == p_v.x) {
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if (y == p_v.y) {
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return z < p_v.z;
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@ -296,7 +295,7 @@ bool Vector3i::operator<(const Vector3i &p_v) const {
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}
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}
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bool Vector3i::operator>(const Vector3i &p_v) const {
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constexpr bool Vector3i::operator>(const Vector3i &p_v) const {
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if (x == p_v.x) {
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if (y == p_v.y) {
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return z > p_v.z;
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@ -308,7 +307,7 @@ bool Vector3i::operator>(const Vector3i &p_v) const {
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}
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}
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bool Vector3i::operator<=(const Vector3i &p_v) const {
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constexpr bool Vector3i::operator<=(const Vector3i &p_v) const {
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if (x == p_v.x) {
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if (y == p_v.y) {
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return z <= p_v.z;
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@ -320,7 +319,7 @@ bool Vector3i::operator<=(const Vector3i &p_v) const {
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}
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}
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bool Vector3i::operator>=(const Vector3i &p_v) const {
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constexpr bool Vector3i::operator>=(const Vector3i &p_v) const {
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if (x == p_v.x) {
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if (y == p_v.y) {
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return z >= p_v.z;
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@ -336,4 +335,5 @@ void Vector3i::zero() {
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x = y = z = 0;
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}
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#endif // VECTOR3I_H
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template <>
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struct is_zero_constructible<Vector3i> : std::true_type {};
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