feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VECTOR3_H
#define VECTOR3_H
#pragma once
#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
@ -49,6 +48,7 @@ struct [[nodiscard]] Vector3 {
};
union {
// NOLINTBEGIN(modernize-use-default-member-init)
struct {
real_t x;
real_t y;
@ -56,6 +56,7 @@ struct [[nodiscard]] Vector3 {
};
real_t coord[3] = { 0 };
// NOLINTEND(modernize-use-default-member-init)
};
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
@ -156,43 +157,42 @@ struct [[nodiscard]] Vector3 {
_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const;
bool is_equal_approx(const Vector3 &p_v) const;
bool is_same(const Vector3 &p_v) const;
bool is_zero_approx() const;
bool is_finite() const;
/* Operators */
_FORCE_INLINE_ Vector3 &operator+=(const Vector3 &p_v);
_FORCE_INLINE_ Vector3 operator+(const Vector3 &p_v) const;
_FORCE_INLINE_ Vector3 &operator-=(const Vector3 &p_v);
_FORCE_INLINE_ Vector3 operator-(const Vector3 &p_v) const;
_FORCE_INLINE_ Vector3 &operator*=(const Vector3 &p_v);
_FORCE_INLINE_ Vector3 operator*(const Vector3 &p_v) const;
_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
constexpr Vector3 &operator+=(const Vector3 &p_v);
constexpr Vector3 operator+(const Vector3 &p_v) const;
constexpr Vector3 &operator-=(const Vector3 &p_v);
constexpr Vector3 operator-(const Vector3 &p_v) const;
constexpr Vector3 &operator*=(const Vector3 &p_v);
constexpr Vector3 operator*(const Vector3 &p_v) const;
constexpr Vector3 &operator/=(const Vector3 &p_v);
constexpr Vector3 operator/(const Vector3 &p_v) const;
_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar);
_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const;
_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar);
_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const;
constexpr Vector3 &operator*=(real_t p_scalar);
constexpr Vector3 operator*(real_t p_scalar) const;
constexpr Vector3 &operator/=(real_t p_scalar);
constexpr Vector3 operator/(real_t p_scalar) const;
_FORCE_INLINE_ Vector3 operator-() const;
constexpr Vector3 operator-() const;
_FORCE_INLINE_ bool operator==(const Vector3 &p_v) const;
_FORCE_INLINE_ bool operator!=(const Vector3 &p_v) const;
_FORCE_INLINE_ bool operator<(const Vector3 &p_v) const;
_FORCE_INLINE_ bool operator<=(const Vector3 &p_v) const;
_FORCE_INLINE_ bool operator>(const Vector3 &p_v) const;
_FORCE_INLINE_ bool operator>=(const Vector3 &p_v) const;
constexpr bool operator==(const Vector3 &p_v) const;
constexpr bool operator!=(const Vector3 &p_v) const;
constexpr bool operator<(const Vector3 &p_v) const;
constexpr bool operator<=(const Vector3 &p_v) const;
constexpr bool operator>(const Vector3 &p_v) const;
constexpr bool operator>=(const Vector3 &p_v) const;
operator String() const;
operator Vector3i() const;
_FORCE_INLINE_ Vector3() {}
_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) {
x = p_x;
y = p_y;
z = p_z;
}
constexpr Vector3() :
x(0), y(0), z(0) {}
constexpr Vector3(real_t p_x, real_t p_y, real_t p_z) :
x(p_x), y(p_y), z(p_z) {}
};
Vector3 Vector3::cross(const Vector3 &p_with) const {
@ -339,51 +339,51 @@ Vector3 Vector3::get_any_perpendicular() const {
/* Operators */
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
constexpr Vector3 &Vector3::operator+=(const Vector3 &p_v) {
x += p_v.x;
y += p_v.y;
z += p_v.z;
return *this;
}
Vector3 Vector3::operator+(const Vector3 &p_v) const {
constexpr Vector3 Vector3::operator+(const Vector3 &p_v) const {
return Vector3(x + p_v.x, y + p_v.y, z + p_v.z);
}
Vector3 &Vector3::operator-=(const Vector3 &p_v) {
constexpr Vector3 &Vector3::operator-=(const Vector3 &p_v) {
x -= p_v.x;
y -= p_v.y;
z -= p_v.z;
return *this;
}
Vector3 Vector3::operator-(const Vector3 &p_v) const {
constexpr Vector3 Vector3::operator-(const Vector3 &p_v) const {
return Vector3(x - p_v.x, y - p_v.y, z - p_v.z);
}
Vector3 &Vector3::operator*=(const Vector3 &p_v) {
constexpr Vector3 &Vector3::operator*=(const Vector3 &p_v) {
x *= p_v.x;
y *= p_v.y;
z *= p_v.z;
return *this;
}
Vector3 Vector3::operator*(const Vector3 &p_v) const {
constexpr Vector3 Vector3::operator*(const Vector3 &p_v) const {
return Vector3(x * p_v.x, y * p_v.y, z * p_v.z);
}
Vector3 &Vector3::operator/=(const Vector3 &p_v) {
constexpr Vector3 &Vector3::operator/=(const Vector3 &p_v) {
x /= p_v.x;
y /= p_v.y;
z /= p_v.z;
return *this;
}
Vector3 Vector3::operator/(const Vector3 &p_v) const {
constexpr Vector3 Vector3::operator/(const Vector3 &p_v) const {
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
}
Vector3 &Vector3::operator*=(real_t p_scalar) {
constexpr Vector3 &Vector3::operator*=(real_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@ -393,50 +393,50 @@ Vector3 &Vector3::operator*=(real_t p_scalar) {
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector3i instead for integers where it should not.
_FORCE_INLINE_ Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
constexpr Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
constexpr Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
constexpr Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
constexpr Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
Vector3 Vector3::operator*(real_t p_scalar) const {
constexpr Vector3 Vector3::operator*(real_t p_scalar) const {
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
}
Vector3 &Vector3::operator/=(real_t p_scalar) {
constexpr Vector3 &Vector3::operator/=(real_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
return *this;
}
Vector3 Vector3::operator/(real_t p_scalar) const {
constexpr Vector3 Vector3::operator/(real_t p_scalar) const {
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
}
Vector3 Vector3::operator-() const {
constexpr Vector3 Vector3::operator-() const {
return Vector3(-x, -y, -z);
}
bool Vector3::operator==(const Vector3 &p_v) const {
constexpr bool Vector3::operator==(const Vector3 &p_v) const {
return x == p_v.x && y == p_v.y && z == p_v.z;
}
bool Vector3::operator!=(const Vector3 &p_v) const {
constexpr bool Vector3::operator!=(const Vector3 &p_v) const {
return x != p_v.x || y != p_v.y || z != p_v.z;
}
bool Vector3::operator<(const Vector3 &p_v) const {
constexpr bool Vector3::operator<(const Vector3 &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z < p_v.z;
@ -446,7 +446,7 @@ bool Vector3::operator<(const Vector3 &p_v) const {
return x < p_v.x;
}
bool Vector3::operator>(const Vector3 &p_v) const {
constexpr bool Vector3::operator>(const Vector3 &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z > p_v.z;
@ -456,7 +456,7 @@ bool Vector3::operator>(const Vector3 &p_v) const {
return x > p_v.x;
}
bool Vector3::operator<=(const Vector3 &p_v) const {
constexpr bool Vector3::operator<=(const Vector3 &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z <= p_v.z;
@ -466,7 +466,7 @@ bool Vector3::operator<=(const Vector3 &p_v) const {
return x < p_v.x;
}
bool Vector3::operator>=(const Vector3 &p_v) const {
constexpr bool Vector3::operator>=(const Vector3 &p_v) const {
if (x == p_v.x) {
if (y == p_v.y) {
return z >= p_v.z;
@ -550,4 +550,5 @@ Vector3 Vector3::reflect(const Vector3 &p_normal) const {
return 2.0f * p_normal * dot(p_normal) - *this;
}
#endif // VECTOR3_H
template <>
struct is_zero_constructible<Vector3> : std::true_type {};