feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef AABB_H
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#define AABB_H
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#pragma once
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#include "core/math/plane.h"
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#include "core/math/vector3.h"
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@ -59,10 +58,15 @@ struct [[nodiscard]] AABB {
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const Vector3 &get_size() const { return size; }
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void set_size(const Vector3 &p_size) { size = p_size; }
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bool operator==(const AABB &p_rval) const;
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bool operator!=(const AABB &p_rval) const;
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constexpr bool operator==(const AABB &p_rval) const {
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return position == p_rval.position && size == p_rval.size;
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}
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constexpr bool operator!=(const AABB &p_rval) const {
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return position != p_rval.position || size != p_rval.size;
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}
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bool is_equal_approx(const AABB &p_aabb) const;
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bool is_same(const AABB &p_aabb) const;
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bool is_finite() const;
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_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
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_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
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@ -129,8 +133,8 @@ struct [[nodiscard]] AABB {
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operator String() const;
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_FORCE_INLINE_ AABB() {}
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inline AABB(const Vector3 &p_pos, const Vector3 &p_size) :
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AABB() = default;
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constexpr AABB(const Vector3 &p_pos, const Vector3 &p_size) :
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position(p_pos),
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size(p_size) {
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}
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@ -496,4 +500,5 @@ AABB AABB::quantized(real_t p_unit) const {
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return ret;
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}
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#endif // AABB_H
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template <>
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struct is_zero_constructible<AABB> : std::true_type {};
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