feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_DEBUGGER_H
#define ENGINE_DEBUGGER_H
#pragma once
#include "core/string/string_name.h"
#include "core/string/ustring.h"
@ -107,7 +106,7 @@ public:
_FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; }
static void initialize(const String &p_uri, bool p_skip_breakpoints, const Vector<String> &p_breakpoints, void (*p_allow_focus_steal_fn)());
static void initialize(const String &p_uri, bool p_skip_breakpoints, bool p_ignore_error_breaks, const Vector<String> &p_breakpoints, void (*p_allow_focus_steal_fn)());
static void deinitialize();
static void register_profiler(const StringName &p_name, const Profiler &p_profiler);
static void unregister_profiler(const StringName &p_name);
@ -140,5 +139,3 @@ public:
virtual ~EngineDebugger();
};
#endif // ENGINE_DEBUGGER_H