feat: updated engine version to 4.4
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d08586768d
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140 changed files with 108317 additions and 14666 deletions
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@ -95,9 +95,11 @@ void EmbeddedProcess::set_keep_aspect(bool p_keep_aspect) {
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}
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}
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Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
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Rect2i control_rect = get_global_rect();
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control_rect = Rect2i(control_rect.position + margin_top_left, (control_rect.size - get_margins_size()).maxi(1));
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Rect2i EmbeddedProcess::get_adjusted_embedded_window_rect(Rect2i p_rect) {
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Rect2i control_rect = Rect2i(p_rect.position + margin_top_left, (p_rect.size - get_margins_size()).maxi(1));
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if (window) {
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control_rect.position += window->get_position();
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}
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if (window_size != Size2i()) {
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Rect2i desired_rect = Rect2i();
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if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
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@ -116,12 +118,7 @@ Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
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}
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Rect2i EmbeddedProcess::get_screen_embedded_window_rect() {
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Rect2i rect = _get_global_embedded_window_rect();
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if (window) {
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rect.position += window->get_position();
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}
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return rect;
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return get_adjusted_embedded_window_rect(get_global_rect());
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}
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int EmbeddedProcess::get_margin_size(Side p_side) const {
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@ -321,10 +318,15 @@ void EmbeddedProcess::_check_mouse_over() {
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return;
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}
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// When there's a modal window, we don't want to grab the focus to prevent
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// the game window to go in front of the modal window.
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if (_get_current_modal_window()) {
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return;
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// Check if there's an exclusive popup, an open menu, or a tooltip.
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// We don't want to grab focus to prevent the game window from coming to the front of the modal window
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// or the open menu from closing when the mouse cursor moves outside the menu and over the embedded game.
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Vector<DisplayServer::WindowID> wl = DisplayServer::get_singleton()->get_window_list();
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for (const DisplayServer::WindowID &window_id : wl) {
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Window *w = Window::get_from_id(window_id);
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if (w && (w->is_exclusive() || w->get_flag(Window::FLAG_POPUP))) {
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return;
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}
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}
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// Force "regrabbing" the game window focus.
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