feat: updated engine version to 4.4

This commit is contained in:
Sara 2025-03-17 10:43:25 +01:00
parent d08586768d
commit ba58baf432
140 changed files with 108317 additions and 14666 deletions

View file

@ -3725,7 +3725,7 @@
<param index="7" name="layered_type" type="int" enum="RenderingServer.TextureLayeredType" default="0" />
<description>
Creates a texture based on a native handle that was created outside of Godot's renderer.
[b]Note:[/b] If using the rendering device renderer, using [method RenderingDevice.texture_create_from_extension] rather than this method is recommended. It will give you much more control over the texture's format and usage.
[b]Note:[/b] If using only the rendering device renderer, it's recommend to use [method RenderingDevice.texture_create_from_extension] together with [method RenderingServer.texture_rd_create], rather than this method. It will give you much more control over the texture's format and usage.
</description>
</method>
<method name="texture_get_format" qualifiers="const">