fix: client node now updates new server on connect

This commit is contained in:
Sara Gerretsen 2025-10-22 15:33:23 +02:00
parent 237639459a
commit b77604b28c
2 changed files with 18 additions and 2 deletions

View file

@ -1,6 +1,8 @@
#include "client_node.h"
#include "ydi_client.h"
#include <core/config/engine.h>
#include "core/config/engine.h"
#include "you_done_it/clue_data.h"
#include "you_done_it/clue_db.h"
#include "you_done_it/ydi_client.h"
ClientNode *ClientNode::singleton_instance{ nullptr };
String const ClientNode::sig_connection_changed{ "connection_changed" };
@ -25,6 +27,9 @@ void ClientNode::process() {
if (new_status != this->state) {
this->state = new_status;
emit_signal(sig_connection_changed, new_status);
if (new_status == NetworkData::CONNECTION_AUTHENTICATED) {
reveal_backlog();
}
}
}
@ -35,6 +40,16 @@ void ClientNode::exit_tree() {
}
}
void ClientNode::reveal_backlog() {
Ref<ClueDB> db{ ClueDB::get_singleton() };
for (int i{ 0 }; i < NetworkData::CLUE_MAX; ++i) {
Ref<ClueData> data{ db->get_clue((NetworkData::ClueID)i) };
if (data.is_valid() && data->get_revealed()) {
ydi::client::send::reveal_clue(data->get_id());
}
}
}
void ClientNode::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;

View file

@ -10,6 +10,7 @@ class ClientNode : Node {
void enter_tree();
void process();
void exit_tree();
void reveal_backlog();
protected:
void _notification(int what);