chore: projects includes use ", added directories
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18 changed files with 42 additions and 49 deletions
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@ -1,7 +1,7 @@
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#pragma once
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#include "ydi_networking.h"
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#include <scene/main/node.h>
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#include "scene/main/node.h"
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#include "you_done_it/ydi_networking.h"
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class ClientNode : Node {
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GDCLASS(ClientNode, Node);
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@ -1,7 +1,7 @@
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#include "clue_data.h"
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#include "core/config/engine.h"
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#include "you_done_it/macros.h"
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#include "you_done_it/ydi_client.h"
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#include <core/config/engine.h>
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void ClueData::_bind_methods() {
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BIND_HPROPERTY(Variant::INT, id, PROPERTY_HINT_ENUM, NetworkData::ClueID_hint());
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@ -1,8 +1,8 @@
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#pragma once
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#include "core/io/image.h"
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#include "core/io/resource.h"
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#include "you_done_it/ydi_networking.h"
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#include <core/io/image.h>
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#include <core/io/resource.h>
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class ClueData : public Resource {
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GDCLASS(ClueData, Resource);
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#include "clue_finder.h"
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#include "core/config/engine.h"
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#include "scene/3d/xr/xr_nodes.h"
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#include "ydi_client.h"
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#include "you_done_it/client_node.h"
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#include "you_done_it/clue_db.h"
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#include <core/config/engine.h>
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#include <scene/main/node.h>
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#include "scene/main/node.h"
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ClueFinder *ClueFinder::singleton_instance{ nullptr };
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@ -1,8 +1,8 @@
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#pragma once
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#include "clue_marker.h"
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#include <core/templates/hash_set.h>
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#include <scene/3d/node_3d.h>
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#include "core/templates/hash_set.h"
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#include "scene/3d/node_3d.h"
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#include "you_done_it/clue_marker.h"
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class ClueFinder : public Node3D {
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GDCLASS(ClueFinder, Node3D);
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#include "clue_marker.h"
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#include "core/config/engine.h"
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#include "macros.h"
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#include "you_done_it/clue_finder.h"
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#include "you_done_it/macros.h"
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#include "you_done_it/ydi_networking.h"
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void ClueMarker::_bind_methods() {
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#pragma once
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#include "clue_db.h"
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#include "ydi_networking.h"
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#include <scene/3d/marker_3d.h>
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#include "scene/3d/marker_3d.h"
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#include "you_done_it/clue_db.h"
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#include "you_done_it/ydi_networking.h"
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class ClueMarker : public Marker3D {
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GDCLASS(ClueMarker, Marker3D);
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@ -1,13 +1,13 @@
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#include "register_types.h"
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#include "client_node.h"
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#include "core/object/class_db.h"
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#include "you_done_it/clue_data.h"
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#include "you_done_it/clue_finder.h"
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#include "you_done_it/clue_marker.h"
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#include "you_done_it/server_node.h"
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#include "you_done_it/ydi_networking.h"
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#include "you_done_it/ydi_vr_origin.h"
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#include <core/object/class_db.h>
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void initialize_you_done_it_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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#include "server_node.h"
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#include "ydi_server.h"
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#include <core/config/engine.h>
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#include "core/config/engine.h"
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#include "you_done_it/ydi_server.h"
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ServerNode *ServerNode::singleton_instance{ nullptr };
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String const ServerNode::sig_clue_revealed{ "clue_revealed" };
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#pragma once
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#include <scene/main/node.h>
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#include "scene/main/node.h"
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class ServerNode : public Node {
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GDCLASS(ServerNode, Node);
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#include "ydi_client.h"
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#include "core/string/print_string.h"
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#include "you_done_it/ydi_networking.h"
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#include "zmq.hpp"
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#include "zmq_addon.hpp"
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#include <atomic>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <zmq.hpp>
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#include <zmq_addon.hpp>
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namespace ydi::client {
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struct Connection {
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@ -1,7 +1,7 @@
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#pragma once
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#include "ydi_networking.h"
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#include <core/string/ustring.h>
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#include "core/string/ustring.h"
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#include "you_done_it/ydi_networking.h"
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namespace ydi::client {
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void connect(String const &url);
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#include "ydi_networking.h"
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#include "core/core_bind.h"
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#include "core/object/class_db.h"
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#include "core/string/print_string.h"
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#include <core/core_bind.h>
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#include <core/object/class_db.h>
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void NetworkData::_bind_methods() {
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BIND_ENUM_CONSTANT(CLUE_FIRST);
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#pragma once
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#include "macros.h"
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#include <core/object/class_db.h>
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#include <core/object/object.h>
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#include <zmq.h>
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "you_done_it/macros.h"
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#include "zmq.hpp"
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#include "zmq_addon.hpp"
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#include <string>
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#include <string_view>
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#include <zmq.hpp>
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#include <zmq_addon.hpp>
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class NetworkData : Object {
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GDCLASS(NetworkData, Object);
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@ -1,14 +1,14 @@
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#include "ydi_server.h"
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#include "ydi_networking.h"
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#include <core/os/time.h>
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#include <core/templates/vector.h>
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#include "core/os/time.h"
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#include "core/templates/vector.h"
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#include "you_done_it/ydi_networking.h"
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#include "zmq.hpp"
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#include "zmq_addon.hpp"
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#include <atomic>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <unordered_set>
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#include <zmq.hpp>
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#include <zmq_addon.hpp>
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namespace ydi::server {
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struct Service {
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#pragma once
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#include "ydi_networking.h"
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#include <core/io/image.h>
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#include <core/object/ref_counted.h>
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#include <core/string/ustring.h>
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#include <core/templates/vector.h>
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#include "core/templates/vector.h"
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#include "you_done_it/ydi_networking.h"
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#include <cassert>
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namespace ydi::server {
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#include "ydi_vr_origin.h"
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#include <core/config/engine.h>
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#include <scene/main/viewport.h>
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#include <servers/xr/xr_interface.h>
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#include <servers/xr_server.h>
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#include "core/config/engine.h"
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#include "scene/main/viewport.h"
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#include "servers/xr/xr_interface.h"
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#include "servers/xr_server.h"
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void VROrigin::_bind_methods() {}
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#pragma once
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#include <scene/3d/xr/xr_nodes.h>
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#include <servers/xr/xr_interface.h>
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#include "scene/3d/xr/xr_nodes.h"
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#include "servers/xr/xr_interface.h"
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class VROrigin : public XROrigin3D {
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GDCLASS(VROrigin, XROrigin3D);
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