chore: projects includes use ", added directories

This commit is contained in:
Sara Gerretsen 2025-10-22 16:10:58 +02:00
parent 6edb4ec20f
commit ac283ebb33
18 changed files with 42 additions and 49 deletions

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@ -1,7 +1,7 @@
#pragma once
#include "ydi_networking.h"
#include <scene/main/node.h>
#include "scene/main/node.h"
#include "you_done_it/ydi_networking.h"
class ClientNode : Node {
GDCLASS(ClientNode, Node);

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@ -1,7 +1,7 @@
#include "clue_data.h"
#include "core/config/engine.h"
#include "you_done_it/macros.h"
#include "you_done_it/ydi_client.h"
#include <core/config/engine.h>
void ClueData::_bind_methods() {
BIND_HPROPERTY(Variant::INT, id, PROPERTY_HINT_ENUM, NetworkData::ClueID_hint());

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@ -1,8 +1,8 @@
#pragma once
#include "core/io/image.h"
#include "core/io/resource.h"
#include "you_done_it/ydi_networking.h"
#include <core/io/image.h>
#include <core/io/resource.h>
class ClueData : public Resource {
GDCLASS(ClueData, Resource);

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@ -1,10 +1,7 @@
#include "clue_finder.h"
#include "core/config/engine.h"
#include "scene/3d/xr/xr_nodes.h"
#include "ydi_client.h"
#include "you_done_it/client_node.h"
#include "you_done_it/clue_db.h"
#include <core/config/engine.h>
#include <scene/main/node.h>
#include "scene/main/node.h"
ClueFinder *ClueFinder::singleton_instance{ nullptr };

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@ -1,8 +1,8 @@
#pragma once
#include "clue_marker.h"
#include <core/templates/hash_set.h>
#include <scene/3d/node_3d.h>
#include "core/templates/hash_set.h"
#include "scene/3d/node_3d.h"
#include "you_done_it/clue_marker.h"
class ClueFinder : public Node3D {
GDCLASS(ClueFinder, Node3D);

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@ -1,7 +1,7 @@
#include "clue_marker.h"
#include "core/config/engine.h"
#include "macros.h"
#include "you_done_it/clue_finder.h"
#include "you_done_it/macros.h"
#include "you_done_it/ydi_networking.h"
void ClueMarker::_bind_methods() {

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@ -1,8 +1,8 @@
#pragma once
#include "clue_db.h"
#include "ydi_networking.h"
#include <scene/3d/marker_3d.h>
#include "scene/3d/marker_3d.h"
#include "you_done_it/clue_db.h"
#include "you_done_it/ydi_networking.h"
class ClueMarker : public Marker3D {
GDCLASS(ClueMarker, Marker3D);

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@ -1,13 +1,13 @@
#include "register_types.h"
#include "client_node.h"
#include "core/object/class_db.h"
#include "you_done_it/clue_data.h"
#include "you_done_it/clue_finder.h"
#include "you_done_it/clue_marker.h"
#include "you_done_it/server_node.h"
#include "you_done_it/ydi_networking.h"
#include "you_done_it/ydi_vr_origin.h"
#include <core/object/class_db.h>
void initialize_you_done_it_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {

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@ -1,6 +1,6 @@
#include "server_node.h"
#include "ydi_server.h"
#include <core/config/engine.h>
#include "core/config/engine.h"
#include "you_done_it/ydi_server.h"
ServerNode *ServerNode::singleton_instance{ nullptr };
String const ServerNode::sig_clue_revealed{ "clue_revealed" };

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@ -1,6 +1,6 @@
#pragma once
#include <scene/main/node.h>
#include "scene/main/node.h"
class ServerNode : public Node {
GDCLASS(ServerNode, Node);

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@ -1,12 +1,12 @@
#include "ydi_client.h"
#include "core/string/print_string.h"
#include "you_done_it/ydi_networking.h"
#include "zmq.hpp"
#include "zmq_addon.hpp"
#include <atomic>
#include <mutex>
#include <optional>
#include <thread>
#include <zmq.hpp>
#include <zmq_addon.hpp>
namespace ydi::client {
struct Connection {

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@ -1,7 +1,7 @@
#pragma once
#include "ydi_networking.h"
#include <core/string/ustring.h>
#include "core/string/ustring.h"
#include "you_done_it/ydi_networking.h"
namespace ydi::client {
void connect(String const &url);

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@ -1,7 +1,7 @@
#include "ydi_networking.h"
#include "core/core_bind.h"
#include "core/object/class_db.h"
#include "core/string/print_string.h"
#include <core/core_bind.h>
#include <core/object/class_db.h>
void NetworkData::_bind_methods() {
BIND_ENUM_CONSTANT(CLUE_FIRST);

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@ -1,13 +1,12 @@
#pragma once
#include "macros.h"
#include <core/object/class_db.h>
#include <core/object/object.h>
#include <zmq.h>
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "you_done_it/macros.h"
#include "zmq.hpp"
#include "zmq_addon.hpp"
#include <string>
#include <string_view>
#include <zmq.hpp>
#include <zmq_addon.hpp>
class NetworkData : Object {
GDCLASS(NetworkData, Object);

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@ -1,14 +1,14 @@
#include "ydi_server.h"
#include "ydi_networking.h"
#include <core/os/time.h>
#include <core/templates/vector.h>
#include "core/os/time.h"
#include "core/templates/vector.h"
#include "you_done_it/ydi_networking.h"
#include "zmq.hpp"
#include "zmq_addon.hpp"
#include <atomic>
#include <mutex>
#include <optional>
#include <thread>
#include <unordered_set>
#include <zmq.hpp>
#include <zmq_addon.hpp>
namespace ydi::server {
struct Service {

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@ -1,10 +1,7 @@
#pragma once
#include "ydi_networking.h"
#include <core/io/image.h>
#include <core/object/ref_counted.h>
#include <core/string/ustring.h>
#include <core/templates/vector.h>
#include "core/templates/vector.h"
#include "you_done_it/ydi_networking.h"
#include <cassert>
namespace ydi::server {

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@ -1,8 +1,8 @@
#include "ydi_vr_origin.h"
#include <core/config/engine.h>
#include <scene/main/viewport.h>
#include <servers/xr/xr_interface.h>
#include <servers/xr_server.h>
#include "core/config/engine.h"
#include "scene/main/viewport.h"
#include "servers/xr/xr_interface.h"
#include "servers/xr_server.h"
void VROrigin::_bind_methods() {}

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@ -1,7 +1,7 @@
#pragma once
#include <scene/3d/xr/xr_nodes.h>
#include <servers/xr/xr_interface.h>
#include "scene/3d/xr/xr_nodes.h"
#include "servers/xr/xr_interface.h"
class VROrigin : public XROrigin3D {
GDCLASS(VROrigin, XROrigin3D);