added Stapler model with textures

This commit is contained in:
JeroenV26 2025-10-21 21:28:22 +02:00
parent 8e0d737377
commit a9f03ef4f7
9 changed files with 201 additions and 17 deletions

View file

@ -37,7 +37,15 @@ import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
_subresources={
"materials": {
"BaseMesh_Male_M": {
"use_external/enabled": true,
"use_external/fallback_path": "res://Materials/BlockoutMat.tres",
"use_external/path": "uid://c86xxl67a5axp"
}
}
}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true

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@ -0,0 +1,44 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cdlkhakrdtati"
path="res://.godot/imported/Reference Model_Immerse.fbx-f817902c69f4d17f18a3eca55ebe24bf.scn"
[deps]
source_file="res://3D Models/Reference Model_Immerse.fbx"
dest_files=["res://.godot/imported/Reference Model_Immerse.fbx-f817902c69f4d17f18a3eca55ebe24bf.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

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@ -0,0 +1,67 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bf4jrykbuk2q2"
path="res://.godot/imported/Stapler.blend-a1ab1302710537f084a37677cbb7c634.scn"
[deps]
source_file="res://3D Models/Stapler.blend"
dest_files=["res://.godot/imported/Stapler.blend-a1ab1302710537f084a37677cbb7c634.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"StaplerMat": {
"use_external/enabled": true,
"use_external/fallback_path": "res://Materials/StaplerToon.tres",
"use_external/path": "uid://b8uu6hswvrum5"
}
}
}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

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Width:  |  Height:  |  Size: 115 KiB

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@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c8kqdlrhsf7qe"
path.s3tc="res://.godot/imported/Stapler_Texture.png-a926c2840c8d12b59eda43cc07c2488a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Textures/Stapler_Texture.png"
dest_files=["res://.godot/imported/Stapler_Texture.png-a926c2840c8d12b59eda43cc07c2488a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://b5m5h30gog3pu"]
[gd_scene load_steps=7 format=3 uid="uid://b5m5h30gog3pu"]
[ext_resource type="PackedScene" uid="uid://2cbtvp67pwom" path="res://3D Models/Block Out VR.blend" id="1_w5aja"]
[ext_resource type="PackedScene" uid="uid://ctf3dsro4aqon" path="res://vr_base.tscn" id="2_onqr8"]
[ext_resource type="PackedScene" uid="uid://bf4jrykbuk2q2" path="res://3D Models/Stapler.blend" id="3_ycayy"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_onqr8"]
sky_top_color = Color(0.16916332, 0.10069999, 0.19, 1)
@ -14,14 +15,18 @@ sky_material = SubResource("ProceduralSkyMaterial_onqr8")
[sub_resource type="Environment" id="Environment_bw6k5"]
background_mode = 1
background_color = Color(0.91819453, 0, 0.38414586, 1)
background_color = Color(0.93894166, 0, 0.11225095, 1)
background_energy_multiplier = 2.73
sky = SubResource("Sky_ycayy")
ambient_light_source = 2
ambient_light_color = Color(0.16658881, 0.2494578, 0.80619437, 1)
ambient_light_energy = 0.5
ambient_light_color = Color(0.15817368, 0.28141087, 0.62470627, 1)
ambient_light_energy = 8.11
tonemap_mode = 2
ssao_enabled = true
ssao_intensity = 2.34
ssao_power = 1.39955
ssao_detail = 5.0
ssao_sharpness = 1.0
sdfgi_cascades = 2
sdfgi_min_cell_size = 0.1171875
glow_enabled = true
@ -29,28 +34,47 @@ glow_enabled = true
[node name="Root" type="Node3D"]
[node name="VROrigin" parent="." instance=ExtResource("2_onqr8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0004169941, 0, -0.95417106)
_import_path = NodePath("")
unique_name_in_owner = false
process_mode = 0
process_priority = 0
process_physics_priority = 0
process_thread_group = 0
physics_interpolation_mode = 0
auto_translate_mode = 0
editor_description = ""
script = null
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_bw6k5")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.9162748, 0.22865315, -0.32887393, -0.007333067, 0.8304939, 0.5569795, 0.4004829, -0.5079345, 0.7626374, -0.020096421, 2.8933644, 0)
light_color = Color(1, 0, 0, 1)
light_energy = 0.733
light_indirect_energy = 1.145
light_volumetric_fog_energy = 0.0
light_angular_distance = 1.0
light_specular = 5.667
light_bake_mode = 1
light_color = Color(0.9863629, 0, 0.3088207, 1)
light_energy = 1.167
light_indirect_energy = 0.75
light_specular = 0.917
shadow_enabled = true
shadow_normal_bias = 0.1
shadow_blur = 0.75
directional_shadow_fade_start = 0.965
directional_shadow_max_distance = 20.0
shadow_bias = 0.0
shadow_normal_bias = 10.0
shadow_transmittance_bias = 10.717
shadow_blur = 0.635
[node name="Block Out VR" parent="." instance=ExtResource("1_w5aja")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.27989578, 0, 1.4924412)
[node name="ClueMarker" type="ClueMarker" parent="."]
_import_path = NodePath("")
unique_name_in_owner = false
process_mode = 0
process_priority = 0
process_physics_priority = 0
process_thread_group = 0
physics_interpolation_mode = 0
auto_translate_mode = 0
editor_description = ""
clue_id = 0
script = null
[node name="Stapler" parent="." instance=ExtResource("3_ycayy")]
transform = Transform3D(-1.8868132, 0, -1.8585076, 0, 2.6484175, 0, 1.8585076, 0, -1.8868132, -1.2748423, 0.9004388, 2.876501)