feat: adjusted size and margin of elements

This commit is contained in:
Sara Gerretsen 2025-11-04 21:39:32 +01:00
parent 67168e1061
commit 907879e630
4 changed files with 20 additions and 13 deletions

View file

@ -31,7 +31,7 @@ mesh = SubResource("QuadMesh_7cefc")
texture = ExtResource("1_3vy0q")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
position = Vector2(-333.25, 486.25)
position = Vector2(-285, 485.99997)
rotation = 3.1415927
scale = Vector2(-667.5, 973.5)
mesh = SubResource("QuadMesh_7cefc")

View file

@ -19,29 +19,30 @@ func _on_input_event(viewport: Node, event: InputEvent, _shape_idx: int) -> void
"
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vo7lu"]
size = Vector2(52.031464, 209.99301)
size = Vector2(62.845062, 209.99301)
[node name="VictimFile" type="FilePopup"]
[node name="MeshInstance2D2" type="MeshInstance2D" parent="."]
position = Vector2(27, 143.99998)
position = Vector2(26.83551, 177.5)
rotation = 1.5707964
scale = Vector2(-305, 159.671)
mesh = SubResource("QuadMesh_7cefc")
texture = ExtResource("1_ajbhq")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
position = Vector2(-333.25, 486.25)
position = Vector2(-286, 485.99997)
rotation = 3.1415927
scale = Vector2(-667.5, 973.5)
mesh = SubResource("QuadMesh_7cefc")
texture = ExtResource("2_ajbhq")
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(29.17066, 143.39133)
position = Vector2(29.00617, 176.89134)
script = SubResource("GDScript_7cefc")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(5.406801, 0)
scale = Vector2(1.0000002, 1.0000002)
shape = SubResource("RectangleShape2D_vo7lu")

View file

@ -31,7 +31,7 @@ mesh = SubResource("QuadMesh_7cefc")
texture = ExtResource("1_a8epn")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
position = Vector2(-333.25, 486.25)
position = Vector2(-289, 485.99997)
rotation = 3.1415927
scale = Vector2(-667.5, 973.5)
mesh = SubResource("QuadMesh_7cefc")