feat: godot-engine-source-4.3-stable
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engine/thirdparty/embree/kernels/geometry/instance_array_intersector.h
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engine/thirdparty/embree/kernels/geometry/instance_array_intersector.h
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "instance_array.h"
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#include "../common/ray.h"
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#include "../common/point_query.h"
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#include "../common/scene.h"
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namespace embree
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{
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namespace isa
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{
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struct InstanceArrayIntersector1
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{
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typedef InstanceArrayPrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const Ray& ray, const void *ptr) {}
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};
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static void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim);
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static bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim);
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static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
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};
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struct InstanceArrayIntersector1MB
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{
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typedef InstanceArrayPrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const Ray& ray, const void *ptr) {}
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};
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static void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim);
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static bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim);
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static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
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};
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template<int K>
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struct InstanceArrayIntersectorK
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{
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typedef InstanceArrayPrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
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};
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static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const Primitive& prim);
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static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const Primitive& prim);
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static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& prim) {
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intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
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}
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static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& prim) {
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occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
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return ray.tfar[k] < 0.0f;
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}
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};
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template<int K>
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struct InstanceArrayIntersectorKMB
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{
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typedef InstanceArrayPrimitive Primitive;
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struct Precalculations {
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__forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
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};
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static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const Primitive& prim);
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static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const Primitive& prim);
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static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& prim) {
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intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
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}
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static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& prim) {
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occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
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return ray.tfar[k] < 0.0f;
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}
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};
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}
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}
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