feat: godot-engine-source-4.3-stable
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37
engine/tests/python_build/test_glsl_builder.py
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37
engine/tests/python_build/test_glsl_builder.py
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import json
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import pytest
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from glsl_builders import RAWHeaderStruct, RDHeaderStruct, build_raw_header, build_rd_header
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@pytest.mark.parametrize(
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[
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"shader_files",
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"builder",
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"header_struct",
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],
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[
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("glsl/vertex_fragment", build_raw_header, RAWHeaderStruct),
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("glsl/compute", build_raw_header, RAWHeaderStruct),
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("rd_glsl/vertex_fragment", build_rd_header, RDHeaderStruct),
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("rd_glsl/compute", build_rd_header, RDHeaderStruct),
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],
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indirect=["shader_files"],
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)
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def test_glsl_builder(shader_files, builder, header_struct):
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header = header_struct()
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builder(shader_files["path_input"], header_data=header)
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with open(shader_files["path_expected_parts"], "r", encoding="utf-8") as f:
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expected_parts = json.load(f)
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assert expected_parts == header.__dict__
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with open(shader_files["path_output"], "r", encoding="utf-8") as f:
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actual_output = f.read()
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assert actual_output
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with open(shader_files["path_expected_full"], "r", encoding="utf-8") as f:
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expected_output = f.read()
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assert actual_output == expected_output
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