feat: godot-engine-source-4.3-stable
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engine/platform/linuxbsd/platform_linuxbsd_builders.py
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10
engine/platform/linuxbsd/platform_linuxbsd_builders.py
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"""Functions used to generate source files during build time"""
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import os
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def make_debug_linuxbsd(target, source, env):
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dst = str(target[0])
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os.system("objcopy --only-keep-debug {0} {0}.debugsymbols".format(dst))
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os.system("strip --strip-debug --strip-unneeded {0}".format(dst))
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os.system("objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(dst))
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