feat: godot-engine-source-4.3-stable
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engine/modules/zip/doc_classes/ZIPReader.xml
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61
engine/modules/zip/doc_classes/ZIPReader.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ZIPReader" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Allows reading the content of a zip file.
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</brief_description>
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<description>
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This class implements a reader that can extract the content of individual files inside a zip archive.
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[codeblock]
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func read_zip_file():
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var reader := ZIPReader.new()
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var err := reader.open("user://archive.zip")
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if err != OK:
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return PackedByteArray()
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var res := reader.read_file("hello.txt")
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reader.close()
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return res
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="close">
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<return type="int" enum="Error" />
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<description>
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Closes the underlying resources used by this instance.
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</description>
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</method>
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<method name="file_exists">
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<return type="bool" />
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<param index="0" name="path" type="String" />
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<param index="1" name="case_sensitive" type="bool" default="true" />
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<description>
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Returns [code]true[/code] if the file exists in the loaded zip archive.
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Must be called after [method open].
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</description>
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</method>
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<method name="get_files">
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<return type="PackedStringArray" />
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<description>
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Returns the list of names of all files in the loaded archive.
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Must be called after [method open].
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</description>
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</method>
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<method name="open">
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<return type="int" enum="Error" />
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<param index="0" name="path" type="String" />
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<description>
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Opens the zip archive at the given [param path] and reads its file index.
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</description>
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</method>
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<method name="read_file">
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<return type="PackedByteArray" />
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<param index="0" name="path" type="String" />
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<param index="1" name="case_sensitive" type="bool" default="true" />
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<description>
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Loads the whole content of a file in the loaded zip archive into memory and returns it.
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Must be called after [method open].
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</description>
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</method>
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</methods>
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</class>
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