feat: godot-engine-source-4.3-stable
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namespace Godot.SourceGenerators.Sample
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{
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public partial class AllReadOnly : GodotObject
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{
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public readonly string ReadonlyField = "foo";
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public string ReadonlyAutoProperty { get; } = "foo";
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public string ReadonlyProperty { get => "foo"; }
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public string InitonlyAutoProperty { get; init; }
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}
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}
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using System;
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namespace Godot.SourceGenerators.Sample
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{
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public partial class AllWriteOnly : GodotObject
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{
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private bool _writeOnlyBackingField = false;
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public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
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}
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}
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namespace Godot.SourceGenerators.Sample
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{
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public partial class MixedReadonlyWriteOnly : GodotObject
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{
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public readonly string ReadOnlyField = "foo";
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public string ReadOnlyAutoProperty { get; } = "foo";
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public string ReadOnlyProperty { get => "foo"; }
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public string InitOnlyAutoProperty { get; init; }
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private bool _writeOnlyBackingField = false;
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public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
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}
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}
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