feat: godot-engine-source-4.3-stable
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using System.Collections.Immutable;
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators
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{
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public readonly struct GodotMethodData
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{
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public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
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ImmutableArray<ITypeSymbol> paramTypeSymbols, (MarshalType MarshalType, ITypeSymbol TypeSymbol)? retType)
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{
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Method = method;
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ParamTypes = paramTypes;
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ParamTypeSymbols = paramTypeSymbols;
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RetType = retType;
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}
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public IMethodSymbol Method { get; }
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public ImmutableArray<MarshalType> ParamTypes { get; }
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public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
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public (MarshalType MarshalType, ITypeSymbol TypeSymbol)? RetType { get; }
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}
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public readonly struct GodotSignalDelegateData
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{
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public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
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{
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Name = name;
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DelegateSymbol = delegateSymbol;
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InvokeMethodData = invokeMethodData;
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}
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public string Name { get; }
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public INamedTypeSymbol DelegateSymbol { get; }
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public GodotMethodData InvokeMethodData { get; }
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}
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public readonly struct GodotPropertyData
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{
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public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
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{
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PropertySymbol = propertySymbol;
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Type = type;
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}
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public IPropertySymbol PropertySymbol { get; }
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public MarshalType Type { get; }
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}
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public readonly struct GodotFieldData
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{
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public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
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{
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FieldSymbol = fieldSymbol;
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Type = type;
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}
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public IFieldSymbol FieldSymbol { get; }
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public MarshalType Type { get; }
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}
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public struct GodotPropertyOrFieldData
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{
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public GodotPropertyOrFieldData(ISymbol symbol, MarshalType type)
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{
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Symbol = symbol;
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Type = type;
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}
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public GodotPropertyOrFieldData(GodotPropertyData propertyData)
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: this(propertyData.PropertySymbol, propertyData.Type)
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{
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}
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public GodotPropertyOrFieldData(GodotFieldData fieldData)
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: this(fieldData.FieldSymbol, fieldData.Type)
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{
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}
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public ISymbol Symbol { get; }
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public MarshalType Type { get; }
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}
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}
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