feat: godot-engine-source-4.3-stable
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamSynchronized" inherits="AudioStream" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Stream that can be fitted with sub-streams, which will be played in-sync.
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</brief_description>
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<description>
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This is a stream that can be fitted with sub-streams, which will be played in-sync. The streams being at exactly the same time when play is pressed, and will end when the last of them ends. If one of the sub-streams loops, then playback will continue.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_sync_stream" qualifiers="const">
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<return type="AudioStream" />
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<param index="0" name="stream_index" type="int" />
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<description>
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Get one of the synchronized streams, by index.
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</description>
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</method>
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<method name="get_sync_stream_volume" qualifiers="const">
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<return type="float" />
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<param index="0" name="stream_index" type="int" />
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<description>
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Get the volume of one of the synchronized streams, by index.
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</description>
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</method>
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<method name="set_sync_stream">
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<return type="void" />
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<param index="0" name="stream_index" type="int" />
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<param index="1" name="audio_stream" type="AudioStream" />
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<description>
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Set one of the synchronized streams, by index.
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</description>
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</method>
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<method name="set_sync_stream_volume">
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<return type="void" />
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<param index="0" name="stream_index" type="int" />
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<param index="1" name="volume_db" type="float" />
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<description>
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Set the volume of one of the synchronized streams, by index.
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</description>
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</method>
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</methods>
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<members>
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<member name="stream_count" type="int" setter="set_stream_count" getter="get_stream_count" default="0">
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Set the total amount of streams that will be played back synchronized.
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</member>
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</members>
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<constants>
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<constant name="MAX_STREAMS" value="32">
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Maximum amount of streams that can be synchronized.
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</constant>
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</constants>
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</class>
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