feat: godot-engine-source-4.3-stable
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@ -0,0 +1,43 @@
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func test():
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print(true, false)
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print(-1, 0, 1)
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print(-1.25, 0.25, 1.25)
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print("hello world")
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print(Vector2(0.25, 0.25))
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print(Vector2i(0, 0))
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print(Rect2(0.25, 0.25, 0.5, 0.5))
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print(Rect2i(0, 0, 0, 0))
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print(Vector3(0.25, 0.25, 0.25))
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print(Vector3i(0, 0, 0))
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print(Transform2D.IDENTITY)
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print(Plane(1, 2, 3, 4))
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print(Quaternion(1, 2, 3, 4))
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print(AABB(Vector3.ZERO, Vector3.ONE))
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print(Basis.from_euler(Vector3(0, 0, 0)))
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print(Transform3D.IDENTITY)
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print(Color(1, 2, 3, 4))
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print(StringName("hello"))
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print(NodePath("hello/world"))
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var node := Node.new()
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print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented?
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print(node.get_name)
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print(node.property_list_changed)
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node.free()
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print({"hello":123})
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print(["hello", 123])
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print(PackedByteArray([-1, 0, 1]))
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print(PackedInt32Array([-1, 0, 1]))
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print(PackedInt64Array([-1, 0, 1]))
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print(PackedFloat32Array([-1, 0, 1]))
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print(PackedFloat64Array([-1, 0, 1]))
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print(PackedStringArray(["hello", "world"]))
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print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
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print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
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print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))
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print(PackedVector4Array([Vector4.ONE, Vector4.ZERO]))
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