feat: godot-engine-source-4.3-stable
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11149 changed files with 5070401 additions and 0 deletions
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@static_unload
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static var perm := 0
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static var prop := "Hello!":
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get: return prop + " suffix"
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set(value): prop = "prefix " + str(value)
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static func get_data():
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return "data"
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static var data = get_data()
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class Inner:
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static var prop := "inner"
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static func _static_init() -> void:
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prints("Inner._static_init", prop)
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class InnerInner:
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static var prop := "inner inner"
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static func _static_init() -> void:
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prints("InnerInner._static_init", prop)
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func test():
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prints("data:", data)
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prints("perm:", perm)
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prints("prop:", prop)
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perm = 1
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prop = "World!"
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prints("perm:", perm)
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prints("prop:", prop)
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prints("other.perm:", StaticVariablesOther.perm)
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prints("other.prop:", StaticVariablesOther.prop)
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StaticVariablesOther.perm = 2
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StaticVariablesOther.prop = "foo"
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prints("other.perm:", StaticVariablesOther.perm)
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prints("other.prop:", StaticVariablesOther.prop)
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@warning_ignore("unsafe_method_access")
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var path = get_script().get_path().get_base_dir()
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@warning_ignore("unsafe_call_argument")
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var other = load(path + "/static_variables_load.gd")
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prints("load.perm:", other.perm)
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prints("load.prop:", other.prop)
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other.perm = 3
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other.prop = "bar"
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prints("load.perm:", other.perm)
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prints("load.prop:", other.prop)
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