feat: godot-engine-source-4.3-stable
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# https://github.com/godotengine/godot/pull/69620
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var a: int = 1
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func shadow_regular_assignment(a: Variant, b: Variant) -> void:
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print(a)
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print(self.a)
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a = b
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print(a)
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print(self.a)
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var v := Vector2(0.0, 0.0)
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func shadow_subscript_assignment(v: Vector2, x: float) -> void:
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print(v)
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print(self.v)
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v.x += x
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print(v)
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print(self.v)
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func test():
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shadow_regular_assignment('a', 'b')
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shadow_subscript_assignment(Vector2(1.0, 1.0), 5.0)
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