feat: godot-engine-source-4.3-stable
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@ -0,0 +1,37 @@
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func test():
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# Non-string keys are valid.
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print({ 12: "world" }[12])
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var contents = {
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0: "zero",
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0.0: "zero point zero",
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null: "null",
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false: "false",
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[]: "empty array",
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Vector2i(): "zero Vector2i",
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15: {
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22: {
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4: ["nesting", "arrays"],
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},
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},
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}
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print(contents[0.0])
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# Making sure declaration order doesn't affect things...
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print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0])
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print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0.0])
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print(contents[null])
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print(contents[false])
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print(contents[[]])
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print(contents[Vector2i()])
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print(contents[15])
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print(contents[15][22])
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print(contents[15][22][4])
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print(contents[15][22][4][0])
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print(contents[15][22][4][1])
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# Currently fails with "invalid get index 'hello' on base Dictionary".
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# Both syntaxes are valid however.
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#print({ "hello": "world" }["hello"])
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#print({ "hello": "world" }.hello)
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