feat: godot-engine-source-4.3-stable
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func test():
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const _TEST = 12 + 34 - 56 * 78
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const _STRING = "yes"
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const _VECTOR = Vector2(5, 6)
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const _ARRAY = []
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const _DICTIONARY = {"this": "dictionary"}
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# Create user constants from built-in constants.
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const _HELLO = PI + TAU
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const _INFINITY = INF
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const _NOT_A_NUMBER = NAN
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