feat: godot-engine-source-4.3-stable
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engine/editor/plugins/navigation_polygon_editor_plugin.h
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98
engine/editor/plugins/navigation_polygon_editor_plugin.h
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/**************************************************************************/
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/* navigation_polygon_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_POLYGON_EDITOR_PLUGIN_H
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#define NAVIGATION_POLYGON_EDITOR_PLUGIN_H
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "editor/plugins/editor_plugin.h"
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class AcceptDialog;
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class HBoxContainer;
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class NavigationPolygon;
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class NavigationRegion2D;
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class NavigationPolygonEditor : public AbstractPolygon2DEditor {
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friend class NavigationPolygonEditorPlugin;
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GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
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NavigationRegion2D *node = nullptr;
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Ref<NavigationPolygon> _ensure_navpoly() const;
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AcceptDialog *err_dialog = nullptr;
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HBoxContainer *bake_hbox = nullptr;
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Button *button_bake = nullptr;
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Button *button_reset = nullptr;
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Label *bake_info = nullptr;
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Timer *rebake_timer = nullptr;
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float _rebake_timer_delay = 1.5;
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void _rebake_timer_timeout();
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void _bake_pressed();
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void _clear_pressed();
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void _update_polygon_editing_state();
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protected:
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void _notification(int p_what);
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virtual Node2D *_get_node() const override;
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virtual void _set_node(Node *p_polygon) override;
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virtual int _get_polygon_count() const override;
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virtual Variant _get_polygon(int p_idx) const override;
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virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
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virtual void _action_add_polygon(const Variant &p_polygon) override;
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virtual void _action_remove_polygon(int p_idx) override;
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virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
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virtual bool _has_resource() const override;
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virtual void _create_resource() override;
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public:
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NavigationPolygonEditor();
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};
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class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
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GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
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NavigationPolygonEditor *navigation_polygon_editor = nullptr;
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public:
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NavigationPolygonEditorPlugin();
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};
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#endif // NAVIGATION_POLYGON_EDITOR_PLUGIN_H
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