feat: godot-engine-source-4.3-stable
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engine/doc/classes/XRBodyModifier3D.xml
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engine/doc/classes/XRBodyModifier3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRBodyModifier3D" inherits="SkeletonModifier3D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node for driving body meshes from [XRBodyTracker] data.
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</brief_description>
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<description>
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This node uses body tracking data from an [XRBodyTracker] to pose the skeleton of a body mesh.
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Positioning of the body is performed by creating an [XRNode3D] ancestor of the body mesh driven by the same [XRBodyTracker].
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The body tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.
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</description>
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<tutorials>
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<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
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</tutorials>
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<members>
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<member name="body_tracker" type="StringName" setter="set_body_tracker" getter="get_body_tracker" default="&"/user/body_tracker"">
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The name of the [XRBodyTracker] registered with [XRServer] to obtain the body tracking data from.
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</member>
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<member name="body_update" type="int" setter="set_body_update" getter="get_body_update" enum="XRBodyModifier3D.BodyUpdate" is_bitfield="true" default="7">
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Specifies the body parts to update.
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</member>
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<member name="bone_update" type="int" setter="set_bone_update" getter="get_bone_update" enum="XRBodyModifier3D.BoneUpdate" default="0">
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Specifies the type of updates to perform on the bones.
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</member>
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</members>
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<constants>
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<constant name="BODY_UPDATE_UPPER_BODY" value="1" enum="BodyUpdate" is_bitfield="true">
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The skeleton's upper body joints are updated.
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</constant>
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<constant name="BODY_UPDATE_LOWER_BODY" value="2" enum="BodyUpdate" is_bitfield="true">
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The skeleton's lower body joints are updated.
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</constant>
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<constant name="BODY_UPDATE_HANDS" value="4" enum="BodyUpdate" is_bitfield="true">
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The skeleton's hand joints are updated.
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</constant>
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<constant name="BONE_UPDATE_FULL" value="0" enum="BoneUpdate">
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The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
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</constant>
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<constant name="BONE_UPDATE_ROTATION_ONLY" value="1" enum="BoneUpdate">
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The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
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</constant>
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<constant name="BONE_UPDATE_MAX" value="2" enum="BoneUpdate">
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Represents the size of the [enum BoneUpdate] enum.
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</constant>
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</constants>
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</class>
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