feat: godot-engine-source-4.3-stable
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engine/doc/classes/WorldEnvironment.xml
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27
engine/doc/classes/WorldEnvironment.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WorldEnvironment" inherits="Node" keywords="background, sky" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Default environment properties for the entire scene (post-processing effects, lighting and background settings).
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</brief_description>
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<description>
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The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
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The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera3D]. Additionally, only one [WorldEnvironment] may be instantiated in a given scene at a time.
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The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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</description>
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<tutorials>
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<link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.html</link>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/2742</link>
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<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
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</tutorials>
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<members>
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<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
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The default [CameraAttributes] resource to use if none set on the [Camera3D].
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</member>
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<member name="compositor" type="Compositor" setter="set_compositor" getter="get_compositor">
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The default [Compositor] resource to use if none set on the [Camera3D].
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The [Environment] resource used by this [WorldEnvironment], defining the default properties.
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</member>
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</members>
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</class>
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