feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
11
engine/doc/classes/VisualShaderNodeVectorDecompose.xml
Normal file
11
engine/doc/classes/VisualShaderNodeVectorDecompose.xml
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Decomposes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) into scalars within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
Takes a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] and decomposes it into scalar values that can be used as separate outputs.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue