feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeUIntParameter.xml
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engine/doc/classes/VisualShaderNodeUIntParameter.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A visual shader node for shader parameter (uniform) of type unsigned [int].
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</brief_description>
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<description>
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A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
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Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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If [code]true[/code], the node will have a custom default value.
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</member>
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</members>
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</class>
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