feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeTransformParameter.xml
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19
engine/doc/classes/VisualShaderNodeTransformParameter.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Transform3D] parameter for use within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform mat4[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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A default value to be assigned within the shader.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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Enables usage of the [member default_value].
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</member>
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</members>
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</class>
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