feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeTransformFunc.xml
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27
engine/doc/classes/VisualShaderNodeTransformFunc.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Computes a [Transform3D] function within the visual shader graph.
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</brief_description>
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<description>
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Computes an inverse or transpose function on the provided [Transform3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
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The function to be computed. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_INVERSE" value="0" enum="Function">
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Perform the inverse operation on the [Transform3D] matrix.
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</constant>
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<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
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Perform the transpose operation on the [Transform3D] matrix.
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</constant>
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<constant name="FUNC_MAX" value="2" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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