feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeTransformConstant.xml
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16
engine/doc/classes/VisualShaderNodeTransformConstant.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Transform3D] constant for use within the visual shader graph.
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</brief_description>
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<description>
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A constant [Transform3D], which can be used as an input node.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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A [Transform3D] constant which represents the state of this node.
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</member>
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</members>
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</class>
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