feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeTransformCompose.xml
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engine/doc/classes/VisualShaderNodeTransformCompose.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Composes a [Transform3D] from four [Vector3]s within the visual shader graph.
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</brief_description>
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<description>
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Creates a 4×4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
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</description>
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<tutorials>
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</tutorials>
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</class>
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