feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeTexture2DArray.xml
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engine/doc/classes/VisualShaderNodeTexture2DArray.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D texture uniform array to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform sampler2DArray[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array">
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A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
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</member>
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</members>
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</class>
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