feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeSwitch.xml
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45
engine/doc/classes/VisualShaderNodeSwitch.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A selector function for use within the visual shader graph.
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</brief_description>
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<description>
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Returns an associated value of the [member op_type] type if the provided boolean value is [code]true[/code] or [code]false[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
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A floating-point scalar.
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</constant>
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<constant name="OP_TYPE_INT" value="1" enum="OpType">
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An integer scalar.
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</constant>
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<constant name="OP_TYPE_UINT" value="2" enum="OpType">
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An unsigned integer scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_BOOLEAN" value="6" enum="OpType">
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A boolean type.
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</constant>
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<constant name="OP_TYPE_TRANSFORM" value="7" enum="OpType">
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A transform type.
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</constant>
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<constant name="OP_TYPE_MAX" value="8" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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