feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
27
engine/doc/classes/VisualShaderNodeSample3D.xml
Normal file
27
engine/doc/classes/VisualShaderNodeSample3D.xml
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
A base node for nodes which samples 3D textures in the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
A virtual class, use the descendants instead.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
|
||||
An input source type.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
|
||||
Creates internal uniform and provides a way to assign it within node.
|
||||
</constant>
|
||||
<constant name="SOURCE_PORT" value="1" enum="Source">
|
||||
Use the uniform texture from sampler port.
|
||||
</constant>
|
||||
<constant name="SOURCE_MAX" value="2" enum="Source">
|
||||
Represents the size of the [enum Source] enum.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue