feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeResizableBase.xml
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engine/doc/classes/VisualShaderNodeResizableBase.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeResizableBase" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for resizable nodes in a visual shader graph.
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</brief_description>
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<description>
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Resizable nodes have a handle that allows the user to adjust their size as needed.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(0, 0)">
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The size of the node in the visual shader graph.
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</member>
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</members>
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</class>
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