feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeReroute.xml
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19
engine/doc/classes/VisualShaderNodeReroute.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeReroute" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node that allows rerouting a connection within the visual shader graph.
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</brief_description>
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<description>
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Automatically adapts its port type to the type of the incoming connection and ensures valid connections.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_port_type" qualifiers="const">
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<return type="int" enum="VisualShaderNode.PortType" />
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<description>
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Returns the port type of the reroute node.
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</description>
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</method>
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</methods>
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</class>
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