feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeOuterProduct.xml
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engine/doc/classes/VisualShaderNodeOuterProduct.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeOuterProduct" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Calculates an outer product of two vectors within the visual shader graph.
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</brief_description>
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<description>
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[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a column vector (matrix with one column) and the second parameter [code]r[/code] as a row vector (matrix with one row) and does a linear algebraic matrix multiply [code]c * r[/code], yielding a matrix whose number of rows is the number of components in [code]c[/code] and whose number of columns is the number of components in [code]r[/code].
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</description>
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<tutorials>
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</tutorials>
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</class>
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