feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
42
engine/doc/classes/VisualShaderNodeMix.xml
Normal file
42
engine/doc/classes/VisualShaderNodeMix.xml
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeMix" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Linearly interpolates between two values within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
Translates to [code]mix(a, b, weight)[/code] in the shader language.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0">
|
||||
A type of operands and returned value.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
|
||||
A floating-point scalar.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
|
||||
A 2D vector type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
|
||||
The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
|
||||
A 3D vector type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
|
||||
The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
|
||||
A 4D vector type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
|
||||
The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_MAX" value="7" enum="OpType">
|
||||
Represents the size of the [enum OpType] enum.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue