feat: godot-engine-source-4.3-stable
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engine/doc/classes/VisualShaderNodeGlobalExpression.xml
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engine/doc/classes/VisualShaderNodeGlobalExpression.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom global visual shader graph expression written in Godot Shading Language.
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</brief_description>
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<description>
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Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
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</description>
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<tutorials>
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</tutorials>
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</class>
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