feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
93
engine/doc/classes/Texture3D.xml
Normal file
93
engine/doc/classes/Texture3D.xml
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="Texture3D" inherits="Texture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Base class for 3-dimensional textures.
|
||||
</brief_description>
|
||||
<description>
|
||||
Base class for [ImageTexture3D] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. [Texture3D] is the base class for all 3-dimensional texture types. See also [TextureLayered].
|
||||
All images need to have the same width, height and number of mipmap levels.
|
||||
To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="_get_data" qualifiers="virtual const">
|
||||
<return type="Image[]" />
|
||||
<description>
|
||||
Called when the [Texture3D]'s data is queried.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_depth" qualifiers="virtual const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Called when the [Texture3D]'s depth is queried.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_format" qualifiers="virtual const">
|
||||
<return type="int" enum="Image.Format" />
|
||||
<description>
|
||||
Called when the [Texture3D]'s format is queried.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_height" qualifiers="virtual const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Called when the [Texture3D]'s height is queried.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_width" qualifiers="virtual const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Called when the [Texture3D]'s width is queried.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_has_mipmaps" qualifiers="virtual const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Called when the presence of mipmaps in the [Texture3D] is queried.
|
||||
</description>
|
||||
</method>
|
||||
<method name="create_placeholder" qualifiers="const">
|
||||
<return type="Resource" />
|
||||
<description>
|
||||
Creates a placeholder version of this resource ([PlaceholderTexture3D]).
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_data" qualifiers="const">
|
||||
<return type="Image[]" />
|
||||
<description>
|
||||
Returns the [Texture3D]'s data as an array of [Image]s. Each [Image] represents a [i]slice[/i] of the [Texture3D], with different slices mapping to different depth (Z axis) levels.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_depth" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the [Texture3D]'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in [Texture2D]).
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_format" qualifiers="const">
|
||||
<return type="int" enum="Image.Format" />
|
||||
<description>
|
||||
Returns the current format being used by this texture. See [enum Image.Format] for details.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_height" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the [Texture3D]'s height in pixels. Width is typically represented by the Y axis.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_width" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the [Texture3D]'s width in pixels. Width is typically represented by the X axis.
|
||||
</description>
|
||||
</method>
|
||||
<method name="has_mipmaps" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the [Texture3D] has generated mipmaps.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue