feat: godot-engine-source-4.3-stable
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engine/doc/classes/SubViewportContainer.xml
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34
engine/doc/classes/SubViewportContainer.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SubViewportContainer" inherits="Container" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A container used for displaying the contents of a [SubViewport].
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</brief_description>
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<description>
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A container that displays the contents of underlying [SubViewport] child nodes. It uses the combined size of the [SubViewport]s as minimum size, unless [member stretch] is enabled.
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[b]Note:[/b] Changing a [SubViewportContainer]'s [member Control.scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
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[b]Note:[/b] The [SubViewportContainer] forwards mouse-enter and mouse-exit notifications to its sub-viewports.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_propagate_input_event" qualifiers="virtual const" experimental="">
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<return type="bool" />
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<param index="0" name="event" type="InputEvent" />
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<description>
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Virtual method to be implemented by the user. If it returns [code]true[/code], the [param event] is propagated to [SubViewport] children. Propagation doesn't happen if it returns [code]false[/code]. If the function is not implemented, all events are propagated to SubViewports.
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</description>
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</method>
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</methods>
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<members>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="1" />
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<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
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If [code]true[/code], the sub-viewport will be automatically resized to the control's size.
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[b]Note:[/b] If [code]true[/code], this will prohibit changing [member SubViewport.size] of its children manually.
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</member>
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<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
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Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
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For example, a 1280×720 sub-viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
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[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
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</member>
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</members>
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</class>
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