feat: godot-engine-source-4.3-stable
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engine/doc/classes/StatusIndicator.xml
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43
engine/doc/classes/StatusIndicator.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StatusIndicator" inherits="Node" keywords="tray" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Application status indicator (aka notification area icon).
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[b]Note:[/b] Status indicator is implemented on macOS and Windows.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_rect" qualifiers="const">
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<return type="Rect2" />
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<description>
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Returns the status indicator rectangle in screen coordinates. If this status indicator is not visible, returns an empty [Rect2].
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</description>
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</method>
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</methods>
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<members>
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<member name="icon" type="Texture2D" setter="set_icon" getter="get_icon">
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Status indicator icon.
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</member>
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<member name="menu" type="NodePath" setter="set_menu" getter="get_menu" default="NodePath("")">
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Status indicator native popup menu. If this is set, the [signal pressed] signal is not emitted.
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[b]Note:[/b] Native popup is only supported if [NativeMenu] supports [constant NativeMenu.FEATURE_POPUP_MENU] feature.
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</member>
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<member name="tooltip" type="String" setter="set_tooltip" getter="get_tooltip" default="""">
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Status indicator tooltip.
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</member>
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<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
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If [code]true[/code], the status indicator is visible.
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</member>
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</members>
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<signals>
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<signal name="pressed">
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<param index="0" name="mouse_button" type="int" />
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<param index="1" name="mouse_position" type="Vector2i" />
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<description>
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Emitted when the status indicator is pressed.
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</description>
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</signal>
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</signals>
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</class>
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